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Viper1959

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  1. Totally agree, Nexusmods are acting like a small child with his/her ball, "either you play my way or I will take my ball and go home." The reality is that Nexumods itself exists by a delicate symbiotic relationship between modders and users. The organism will die If that relationship becomes unbalanced. Already, several of my game setups are literally ruined because the mod authors have pulled their content; and because of the quality and reliability of their work I will probably follow them out of Nexusmods. It seems Nexusmods is prepared to wreak havoc in their current modder/user base for some illusionary ability attract to new members by believing setting up a stable load list is an effortless process that requires no thought or input by the user. All concerned may rue the day they ever started down this path....
  2. Why should you be interested in updating your mods if you can't prevent any previous version from being used? It just doesn't make sense. Plus, the assumption is being made that the end user will only use the collection mods and not add other mods that may or may not work with the older content in the collection. Additionally, to Nexusmods contention that Collections are just trying to attract newbies and novices; then a better approach would be to have a dozen or so basic setups that are are rock solid and curated & maintained by Nexusmods itself allowing novices to learn the basic principles of load lists, conflict management etc. However, if your intent is to monetarize the site, and/or increase it's sales value, then the obvious first step is to take ownership of all the mods, therein.
  3. There's always been an "except". First one came from Beth. Question is...(see below) Whether it works with updated game files, other mods or whether the author wanted to go in a different direction is immaterial. The old file will work in the Collections they are included in and that's the point. The "take ownership" bit is debatable (since it has been extensively debated for the last week or so), but as for whether it is "ok"? The question is...does the TOS that Nexus implemented which gives them an unlimited right to distribute hold any legal weight? If it does, then what they are doing is ok. If it doesn't then what they are doing is not ok. I assume they got a legal opinion before starting all this, but no one has gotten a contrary legal opinion yet. i dont think there ever will be a contrary legal opinion. it is stated in the tos that you agree to when you sign up. there's a moral argument, sure, but legal - i am not sure anyone has a leg to stand on, hence the reaction. Concerning the legal aspects, broadly speaking Nexuxmods never enforced this particular section in their TOS, except under exceptional circumstances (banning), so now they make it a standard practice. In many cases what organizations actually do outweigh legally written agreements, especially when you have 15 years of unenforced precedent and a website specifically designed to allow for deletion and removal of mods. Besides, this is a moral issue, i.e. a site conceived to be free for modders and user alike for 15 years promoted itself as such, now wants to take ownership of modders content, seriously?
  4. Old files that contain their intellectual content, and may or may not work with updated game files and or other mods, or the author simply wants to go in another direction with his/her content. In what universe is it ok to literally take ownership of someone else's creations, when Nexusmods don't actually own any of the assets that made the mod or intellectual property that created it?
  5. I am not a modder, that said, it continues to amaze me the skill, time, care modders put into their work. From the simplest quality of life mods to entire game worlds, modders are not just repurposing existing assets, they are adding to games in ways the original developers never conceived. Nexusmods do not own that intellectual/creative brilliance, and to think they do is the epitome of arrogance. Although the collection's concept is a valid and exciting new feature, their arguments for requiring ownership in perpetuity of mods are weak. Nexumods designed their entire site to accommodate mod authors to update, patch, and/or delete their work as their particular game world evolved with developer updates and or other modders improving their work. To now attempt to lock down these mods thru this half-baked collection proposal is to actually deny the very foundation that Nexusmods is built on, why? The simple truth is that if modders can maintain their work on are regular basis thru patches and/or re-releases, why can't a given curator maintain their collection in the same fashion. From my perspective, Nexusmods by locking down mods and the exclusivity of Collections to Vortex has an another, as yet, unrevealed agenda. What that agenda looks like remains to be seen, but guaranteed it will not make the community any freer.
  6. I do not mod but am a premium user. My concern under the proposed collections scenario that not only do Modders lose control of their intellectual property; but the Collections itself are limited only to Vortex users. Although Vortex is a fine product, I only use it when there isn't a dedicated mod manager, al la. MO2 to handle load list. Why are the Collections not made available to the other mod managers? It seems that Nexus is trying to build a complete enclosed ecosystem that not only freezes out the Modders from control of their content, but also forces Collection users to use Vortex as their primary platform. The reality is their explanations for locking down the mods in perpetuity ring hollow, if Modders themselves can maintain their mods up-to-date with various changes both in game itself and in relation to other mods, why can't the curators do the same with a simple collection list? It is obvious to me that Nexus has an evolving agenda and this whole Collection policy is just the start to something much larger. Dare I suggest the next stage would be to make the entire site collection based and then to monetarize the entire endeavor?
  7. In response to post #54799858. #54800528, #54805933, #54818428, #54818433, #54834513, #54841248, #54865923, #54869793, #54870233 are all replies on the same post. "This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience. " I agree in with the sentiment. However, in practice the site is not designed to be 25% mobile friendly, vs. 75% PC friendly. To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms. In essence, doing exactly what you are advocating against, i.e. only designing for a single audience.
  8. In response to post #54811233. #54814953, #54818718 are all replies on the same post. I second this, I tried to search Underground Hideout New Vegas probably the most popular house/home mod on the site (18,000 endorsements) I can't find it on the new site. All searches bring up related mods, i.e addons and patches, but the main mod is nowhere to be found. I also, searched Mobile Truck Base, with the same result. I am definitely staying with the old site until this is fixed.
  9. In response to post #54799858. #54800528, #54805933 are all replies on the same post. It is ironic because the functionality that can be had with a web page optimized for a PC processor and graphics is much greater than any mobile platform. Most mobile sites in look and usability are about where computer platforms were in the earliest days of the Net. Most apps are dumbed down to enable them to run on mobile devices and any 3D depth has been lost to flattening everything out to make it smaller and quicker to load. Bottom line from my perspective, this is a PC site., make it look and play as one.
  10. On first blush, I find it ironic, and a bit telling, that a web site that owes it's very existence to PC Games and its fans, optimize's it's web design for mobile platforms.
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