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AfroJungleZ

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About AfroJungleZ

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    Check my Steam Summary. I have lot of old games as favorite games

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  1. I rarely try any giveaways because i know that if you had to rank my luck, it'd be 1/10 but why not, i won't die trying.
  2. Thanks, I'll check it out tomorrow, if it does what I want, I probably won't have to finish my mod it since there's already one similar.
  3. Hello, I am trying to make a mod that can open a container which will be your bank but I have a problem which is that spells can't have a reference. I've created a mod called "portable personal bank" for Fallout New Vegas & Fallout 3, now I am ready to make it for Oblivion, I just had the idea to create a bank with many chest of many persons but it would take too much time, especially since i would need to put a bank in almost every big cities and anyway you can always use those in your house(s) so I decided to get back to my principal idea which is to make a spell which will directly open your bank (container) anywhere at any time. Cell -> Testing Hall -> Temporary -> MagicBankContainer (the cell where the container will be) Container -> MagicBankContainer (the container where you can put your stuff in and/or take it back) Quest -> MagicBankQuest (the quest for the script "MagicBankScriptPlayer) Script -> MagicBankScriptPlayer (this is so the player can get the spell directly while getting in game, not sure if i'm gonna keep it tho) Script #2 -> MagicBankScript (This one is the script that is supposed to open the container when using the spell) Spell -> MagicSpellBank (the spell so the player can spawn/open the container) I don't want the chest to spawn in front of the player, I just want the spell to open directly the container from the test cell. Now everything is made up but when i use the spell it does nothing. I need help on how to create the effect.
  4. Hello, I was wondering which Crowded Cities and which random encounters/crowded roads mod i should use for my game. Only 1 of them. Crowded Cities 12 by bkwyrm13 Crowded Cities 2_1 by SpiderAkiraC then Maximum 2 of them (must be compatible together so no let's say #1 modify vanilla npc and #2 also modify vanilla npc) Wandering Encounters by kuertee Cyrodiil Travelers Mod by PipBoy3000_v2 Immersive Travelers by Hasteric Random Encounters byb3w4r3 Crowded Roads Revisited by LazyAltmer Crowded Roads Advanced by Shakh Crowded Roads Revamped by MaXiMiUS I want life in Oblivion but without exaggerating of course, I do want to see npcs or enemies/creatures everywhere just not 15 of them at the same time so not a war zone. I also want something that stay true to the game so friendly lore. If you have better to suggest me, then I'll be glad to hear, those are the only ones I found, I'm already using Mart's Mutant Mod by the way. Thanks In advance.
  5. Thanks, I discovered the problem by deleting the data and just using the rifle pack cause i was sure it was coming from the pistol pack and i was right but thanks for the info cause i wasn't gonna use the pistol pack anymore cause of that but with the gopher .FOMOD I will be able to, thanks again.
  6. I think it does really come from Animation Replacers, any tips on how to fix it?
  7. Hello! I have a problem with my game, Here's a pic of when I aim (right click) http://postimg.org/image/91qqn34yf/ Now here's a pic of when I just click on the left button of the mouse so no aiming. http://postimg.org/image/ba4x4fc2f/ It's almost the same as if i clicked on the right mouse but with a weird aim. I know it's one of my mod but which one? and is there a fix for it? I think it's probably WMX or Animations Replacer but i'm not sure, here's the list of the mods I'm currently running. [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] NevadaSkies.esm[X] TribalPack.esm[X] MercenaryPack.esm[X] ClassicPack.esm[X] CaravanPack.esm[ ] No Ending.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] EnhancedBloodTextures.esp[X] RagdollOverhaul.esp[X] WeaponModsExpanded.esp[X] WeaponModsExpandedDLC.esp[X] WeaponModsExpandedPOP.esp[X] WeaponModsExpandedModern.esp[X] Weapon Pack.esp[X] Fashion Suits.esp[X] Winchester Model 1897.esp[X] H&K UMP45.esp[X] Swords.esp[X] ManualReload.esp[X] Nambu.esp[X] CasinoHeistPack.esp[X] SOG Tactical Tomahawk.esp[X] Arsenal.esp Also, I'd like to know what could be the cause of it, at first I was thinking about the animations from other mods plus the animation replacers, that it could somewhat do an compatibility issue but I don't think it's that, I did played with many mods back in 2013 with approx.100 mods and many big weapon pack with new reloading animations.So I think it is Animation Replacers but I am not sure, does anyone know what's causing this problem and how to fix it? Thanks In advance. Edit: I think it does it only with pistols, every kind of pistols but only pistols/handguns, I think It did it with shotguns and rifles too but I can't remember, when I'll have time I'll try but I think it's only the pistols.Also using Enhanced Camera, and I am not using any optional poses for Animation Replacers.
  8. I think It's working now, I think it was cause I was using New Vegas Geck and also my game registry is not cleaned. Steam is installed on my D:\ and Fallout 3 was also installed there before but I uninstalled it cause I had low space on it and moved it to another ROM and I think it kind of f*#@ed up everything. Anyway, I think it should be fine now, thanks anyway.
  9. Hello! I've posted maybe 1 month ago for a problem with a weapon I created for not appearing in game or anything. Now I've decided to finally create my bank mod that I did for New Vegas but this time for Fallout 3, the thing is that I don't see anything In game, I have everything set up (FOSE, ArchiveInvalidated, etc etc). It's the first time it happens in my life but my mods aren't working at all, I've decided to created a mod called '' test '' and all I did was to put a vanilla weapon in a cell, I can't even see it in game like if I didn't activated it in my Fallout Mod Manager but the thing is that it is activated. I seriously don't see what's the problem but it's annoying, every mods I create aren't In game, other people mods are working well so I really don't see what's the problem. The only thing that I ain't using is '' Games For Windows Live Disabler '' since it's been updated on steam. I was using the geck for New Vegas but I thought it could be the problem so I started using the Geck for Fallout 3 again still nothing. What could be the problem? Thanks In advance! PS: I'm posting here cause the New Vegas forum is more active than the Fallout 3 one.
  10. Hello! I've posted maybe 1 month ago for a problem with a weapon I created for not appearing in game or anything. Now I've decided to finally create my bank mod that I did for New Vegas but this time for Fallout 3, the thing is that I don't see anything In game, I have everything set up (FOSE, ArchiveInvalidated, etc etc). It's the first time it happens in my life but my mods aren't working at all, I've decided to created a mod called '' test '' and all I did was to put a vanilla weapon in a cell, I can't even see it in game like if I didn't activated it in my Fallout Mod Manager but the thing is that it is activated. I seriously don't see what's the problem but it's annoying, every mods I create aren't In game, other people mods are working well so I really don't see what's the problem. The only thing that I ain't using is '' Games For Windows Live Disabler '' since it's been updated on steam. I was using the geck for New Vegas but I thought it could be the problem so I started using the Geck for Fallout 3 again still nothing. What could be the problem? Thanks In advance!
  11. Nope like I said, I've tried it with the ID too and to use '' player.additem '' i need the 2 first letters in the Fallout Mod Manager, that's not the problem that's why I'm lost, it's kinda weird but thanks anyway, if anyone knows the answer I'd like to hear it.
  12. Deactivate all your mods, if it don't crash anymore, try mod by mod or two, three until you find the one which is making your game crash, if it still crash, verify the integrity of your game cache and if it keeps crashing then try creating a new save game if it still doesn't work then I don't know, the last thing to try would be to put everything to low, maybe your pc isn't good enough but it should be one of your mod that is causing the problem.
  13. I use many mods that you can't even find in the nexus that add many weapons but first of all you should get what I think the most important. Continue After Ending Nevada Skies - Weather Effects The Weapon Mod Menu The Mod Configuration Menu New Vegas - Enhanced Camera Combined Community Sound Pack And there is plenty others that could be as important than these, just check the top 100 and the top In each category and you'll find what you need, after all it is your taste, there are some mods that are well popular that I necessary like so the best thing to do when you have 0 mods and you don't know where to start is to check each category and to check what has been the most endorsed/downloaded and after that you could check if there wouldn't be a better mod of this one (more recent or that you could be more interest to) on the nexus. Also you should absolutely have Fallout Mod Manager, New Vegas 4GB, New Vegas Anti Crash, New Vegas Edit (if you wanna edit your mods, you can also create but it would be better with the Geck), NVSR, NVSE (New Vegas Script Extender). About NVSR and New Vegas Anti Crash, I must say I am not sure if these are really working but I am using them but I didn't really take attention to that. Good luck.
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