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mikeandike

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About mikeandike

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    Canada
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    Ace Combat
  • Favourite Game
    Morrowind

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  1. Im sorry to bump this, but I'm still in need of assistance.
  2. It turns out my plugin was out of date. Exporting with Skyrim|head still yields crashing.
  3. Well im currently trying to make a troll bone skull into a helmet...so it didn't originally have a bsdismemberment modifier so I made a new one. I simply selected all the polys on the skull and deactivated the modifier. Heres a screenshot to help.
  4. Hey guys Mike here with another problem.. Take a look at this image. I've tried piecing together armor and helmets but I always get this error when I export my Nif in 3dsMax. I've followed this on how to make armor.. The issue usually occurs when I delete faces or elements from a mesh if that helps. This thread was the only thing that came up on google. I dont understand what to do though. Thanks for helping me become a better modder! -Mike
  5. Thank you! I forgot to mention that i'm actually looking for a texture artist or modder to finish the project for me. If anyone is interested, please fire me off a PM!
  6. DWARVEN METAL RUINS [Download @ Skyimrimnexus.com] I was unhappy with the Witcher/LOTR style architecture for dwarven buildings so I decided to spend some time retexturing the interiors of dwemer ruins to give it that foreign feel I experienced in Morrowind. TO INSTALL Extract the file to your SteamApps/Common/Skyrim/Data TO UNINSTALL Simply delete the dwemerruins folder from your SteamApps/Common/Skyrim/Data/Textures/ Dungeons/ folder (if you installed any other dwemer texture overhauls you may need to install them again) ISSUES: Very few textures are still persistent
  7. Hi there, my name is Mike and i'm the modder behind Metal Dwarven Ruins. I actually don't have any time to finish the mod, so I handed it off to the reknown modder, 3186836 but he ended up leaving the modding community. If any talented modders or texture artists would be interested in finishing this mod, which is well on its way, please message me and i'll hand over the page -- no questions asked! Thanks, -Mike
  8. Its funny that you mention copying the BSShaderLightingProperty Branch from the original file as I would do that but then would proceed to update the textures manually as they weren't showing up in the NifSkope renderbox. I guess I was doing too much. Another thing is what is the difference between _XX1 and _xx0 ? Is it a gender thing? Which ones which? Thanks a bunch :)
  9. Bizarre..The linked tutorial I mentioned in the OP tells me to do the complete opposite. Is this just an isolated case? Or should I always be ticking OFF the vertex colors and turning ON the has normals? EDIT: I just tried your settings and the head appeared to be invisible. In regards to the skinning? How does it work? Can I do it in 3dsmax? I know I saw a skin modifier
  10. Heres a media fire link to it : http://www.mediafire.com/?8ugc7fj4672suua I really hope someone is able to help me with this as I plan to mod the meshes of many other things with more detail. :)
  11. I want to apologize for bumping this thread. I just feel like I can do a lot of great things that people would want if someone could just help me out. Thanks again, and I apologize for bumping this. -Mike
  12. Hey folks, I'm editing the masque of clavicus vile to make it look like the ones from Oblivion and Morrowind but everytime I test it I get errors. I import the NIF's using 3dsmax 2012 as well as the proper skeleton. Make my changes, unwrap the UV map, export w/o animations, apply the textures in the NifSkope and when I run the game the head is totally black! Also one of the horns seems to be bending as the character breathes in his idle animation. Im guessing this has something to do with the skeleton? I followed this tutorial Any help would be greatly appreciated, as I'm sure people would love this mod!
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