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OzKing333

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About OzKing333

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    #8643
  • Country
    United States
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    Morrowind
  • Favourite Game
    All Of Them

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  1. This was easy to follow, thanks!
  2. Practicing in the TES CS
  3. Premium... Because the Modders here have my support! Dream the mod... then make the mod!
  4. Hey what's up Josh! I completely know what you mean when you said "The whole day" lol seriously.. I spent days figuring out some bugs and stuff like that in mods that I've installed. It gets easier as you go along and it becomes a game within itself almost. Anyway to answer your question, I actually did what I said up there ^.. I deleted some of the files within my Data Files/Meshes folder. But because I had some Mesh replacers that did overwrites of the original, I also backed up some of those files. I also made sure to delete the Kwama Forager.Nif files.. all of them. Then I ran my Bethesda Scan & Repair and Verify File Integrity option in the Game Launcher. But only do that if you know you aren't gonna miss the mods you just installed and only if you've backed up the ones you want to keep, because it'll overwrite those. But if you're on a fresh install that just sounds odd. There must be something else wrong. It did work for me and I didn't have to do a fresh install. But! Because I spent so long looking for answers even after I've fixed something I found quite a few replacers that will overwrite or upgrade your current creatures. I'll list them below. These 2 Mods have the Kwama Forager file inside them. If you do not want the mod, just remove the Kwama Foragers from the archive (.7z or .Zip file) and place them in the proper directory (Data Files/Meshes). I know there are a couple others that I can't recall off hand. As far as the Mods that I have now, they are a far stretch from what I originally started off with, so I can't remember what mod has started it off in the first place and I haven't been able to recreate it (not like I wanted to because it was a nightmare LOL) Hopefully these will work for you. Blighted Animals Retextured Creature VFX Restoration Both of these have different types of Kwama Foragers, the Normal and the Blighted. It will be safe to put both types into your Meshes folder. Squash that bug! :yes:
  5. Solved It! So I went in and examined all the Kwama meshes and calls for it. It turns out I had installed a mod that replaced the original Kwama. The model had contained an empty KeyFrame for the animation. So every time it called for a Bip Animation, it would just send an error. The mod in question I won't mention unless I'm 100% sure that it replaced it because it was not the only one installed that replaced several meshes alongside Creatures and mesh upgrades or smoothers. So throughout my search I saw a bunch of people asking a similar question. Most likely your original file was replaced by a mod install. IF you are lucky enough to have the Bethesda Launcher, they will give you an option to Scan & Repair your installation. You can copy a back up of your meshes or just the files that are in question/error. Move them to the backup folder. Then Scan for errors and validate install. Start MW, the close it. Replace the files from your backup. Then Scan again and allow files to be repaired. You'll be all fixed up and your mods will still be there, just restart your Load Order and or MGE.
  6. In for the long haul.. Fresh MW Install
  7. Wow you guys are amazing.. I'm going through some of these still scratching my head. I'm somewhat new to the "modding game" and all of your imagination is inspiring!
  8. I didn't follow a guide *facepalm* silly me. I just went in pretty much berserker mod mode lol.. which surprisingly hasn't completely broken the game. But I will probably be putting together a guide for what I've done so far, I've seen some fixes many people have had to do with mixed results. But as for this bug... I'm going to do what you suggested and see if the Dx works as well. Also I found some Mods that change the gameplay such as TR and The Symphony and a couple others... I have a hunch that I may have installed a gameplay modifier or something similar that has changed out the monster and creature meshes and animations. That's pretty much the only way that I can see the Kwama Forager being changed out to a non-functional one. The other thing I'm thinking is it's being called from a ESP for an animation that is in one of those and I didn't follow through on complete installation of it. Do you know if the Bethesda Launcher option of "Scan & Repair" game deletes mods or meshes and textures?
  9. Hey there AYLeiDRuiN! Thanks for the quick reply. Yes I have maybe... maybe most of the tools you guys have.. I'll admit I'msomewhat of a noob to modding MW compared to other games, but not in the way you guys do.. You guys use tools and allthat, I'm just learning.. I'm mostly with the public in that I use the mods you guys make lol, which is cool but I wanna participatetoo. Anyway thanks for showing me those forums! I tried those just now.. What is strange is that it somehow changed to orderof how the errors come up. I guess because instead of getting a Windows10 Error box/window, I now get a internal MW Errorbox, the info is the same. Also instead of crashing now, it will allow me to play but I have to sit through a few minutes of hittingOk to continue executable with errors. So perhaps I had some other underlying issues running along that MCP did fix.But it didn't fix up that Kwama! So I read that sometimes MCP might conflict with MPP (MW Patch Project)? I think I installed MPP when I first got MW. Also there's another patch project out there called Patch for Purist, that some have said fixes common issues with Animations etc.I downloaded MPP and Patch for Purist and looked in the archives but I don't see the Kwama_Forager.nif or .kf files in there.I am assuming that the only way to fix the Kwama bug is to completely replace the old file that I currently have with the original?Maybe? Does anyone know if there's a way that I can get the original without doing a clean install?
  10. I got bit by the Kwama Bug... I've been searching for a way to fix this across the internet and haven't found much. The issue is when loading MW either through the native loader (or any other loader that doesn't use OpenMW) an error states that it cannot find the animations for Kwama Forager. I have downloaded and installed mods relating to replacing creatures and monsters and it has not fixed it. I manually went in and switched around other Kwama Forager.nif and .kf files from other folders or mods by renaming it with the filename needed. ie xKwamaForager.nif, Kwama_Forager_C & _B etc., I've also searched inside some .ESP's. I'm thinking it could be TR as that's the only major game changing mod ? I'm not sure how to fix it and I would really dislike uninstalling all the mod work or doing a fresh install of MW just for a tiny Kwama!. I'd rather keep hunting until it's fixed! I've reached out to some mod dev's over the past few days with no responses or no good guesses (mostly shrugs) lol Anyway, if there's a magician out there that can spy with his or her lil eye and squash this Kwama it'd be awesome! Here's the series of errors: Please help me slay this beast! :ninja: Thanks, OzKing
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