Jump to content

lareri

Supporter
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About lareri

Profile Fields

  • Country
    France

lareri's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hello. I have the same problem after 350 hours of play. My character becomes randomly transparent after sleeping or doing a quick trip. It corrects itself after some quick trips but it comes back. I read on this forum that the solution was to install: cure.rar and use the DEFSH bat file I searched for this mod but did not find it. Can you help me please?
  2. Thank you very much for this help
  3. Hello. In game I have a recurring CTD whose error message is: [ 1] ShadowSceneNode(Name: `ShadowSceneNode`) [ 39] BSFadeNode(Name: `skeleton.nif`, Owner: `PlayerCharacter(FormId: 000014, BaseForm: TESNPC(Name: `Lareri`, FormId: 00000007, File: `Skyrim.esm`))`) [ 42] NiCamera(Name : `WorldRoot Camera`) [ 81] NiCamera(Name : null) [ 97] BSMultiBoundRoom(Name : null) [ 101] BSMultiBoundRoom(Name : null) [ 103] BSMultiBoundRoom(Name : null) I found that if I unlock MO after running the game but before running my save, I have no CTD. Can you please help me? My hypothesis is not believable, but I specify that having 2 saves, each in a different dungeon, 20s to 30s before the CTD I made several tests. When I launch the game and the saves without unlocking MO, the CTD are unavoidable. By unlocking MO after launching the game but before launching the saves, no CTD. I tested by disabling my camera mods, light mods, climate mods. I'm sure the XP32 skeletons are not overwritten. All these mods are not the cause of CTD. Edit 1: I could not post on the MO mod page because it is locked. Edit 2: I tried a new thing. My desktop resolution is 3840x2160 and my game was set to 1920x1080. By also setting the game to 3840x2160 I don't have any CTD even with MO locked. Traduit avec www.DeepL.com/Translator (version gratuite)
  4. Hello. In game I have a recurring CTD whose error message is: [ 1] ShadowSceneNode(Name: `ShadowSceneNode`) [ 39] BSFadeNode(Name: `skeleton.nif`, Owner: `PlayerCharacter(FormId: 000014, BaseForm: TESNPC(Name: `Lareri`, FormId: 00000007, File: `Skyrim.esm`))`) [ 42] NiCamera(Name : `WorldRoot Camera`) [ 81] NiCamera(Name : null) [ 97] BSMultiBoundRoom(Name : null) [ 101] BSMultiBoundRoom(Name : null) [ 103] BSMultiBoundRoom(Name : null) I found that if I unlock MO after running the game but before running my save, I have no CTD. Can you please help me? My hypothesis is not believable, but I specify that having 2 saves, each in a different dungeon, 20s to 30s before the CTD I made several tests. When I launch the game and the saves without unlocking MO, the CTD are unavoidable. By unlocking MO after launching the game but before launching the saves, no CTD. I tested by disabling my camera mods, light mods, climate mods. I'm sure the XP32 skeletons are not overwritten. All these mods are not the cause of CTD. Edit: I could not post on the MO mod page because it is locked. Traduit avec www.DeepL.com/Translator (version gratuite)
  5. J'ai une config similaire à la tienne. Système d'exploitation Windows 10 Professionnel 64-bit Processeur Intel Core i7 2600K @ 3.40GHz RAM 32,0 Go Canal-Double DDR3 @ 668 MHz Graphiques NVIDIA GeForce GTX 970 (MSI) Mais je ne rame pas et je n'ai pas de lag. Voila mes réglages dans enblocal.ini pour la gestion de mémoire: [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=trueDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=trueReservedMemorySizeMb=60VideoMemorySizeMb=3968EnableCompression=trueAutodetectVideoMemorySize=false Et pour SKSE.ini : [Display]iTintTextureResolution=2048 [General]ClearInvalidRegistrations=1EnableDiagnostics=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 [Debug]WriteMinidumps=0 [interface]EnableContainerCategorization=0bEnableGFXLog=0 Et dans les plugins de SKSE: BugFixPlugin.dllCellStabilizer.dllCrashFixPlugin.dllMemoryBlocksLog.dllSafetyLoad.dllStorageUtil.dll Mais bon, c'est maintenant trop tard pour continuer à s'acharner sur cette ancienne version.A moins que tu souhaites continuer avec elle puisque la nouvelle est une version séparée.
  6. Oui Je me souviens, avoir installé BOSS 32 bits car ModOrganzer ne pouvais travailler avec BOSS 64 bits. Il est for probable donc que ModOrganizer ne pourra tel qu'il est travailler aussi avec cette nouvelle version de SKYRIM. 2841 h, c'est le temps que j'ai passé plus à moder et essayer de stabiliser mon jeu, qu'a jouer (255 mods actifs). Je dois en être à 100 h de jeux réel. Ce sera donc l'occasion de recommencer une partie sans mods et de finir le jeu avant de le modder. Mais ce sera dur, car tel que je l'ai modifié à ce jour, il est magnifique, c'est un régal. Merci les créateurs de mods. Merci à toi. :)
  7. Bonjour. Pensez-vous qu'il sera possible de copier le nouveau fichier TESV.exe dans notre répertoire actuel de SKYRIM pour profiter de l'améliorations sur la gestion de mémoire? Nouvelle version disponible en préchargement sur Steam. :smile:
  8. Hello, sorry for my writing quality but not knowing the English language, I use Google translate. I have a problem and I hope you can help me with this because for several days I work on it without success. Here is: When I come back in an area where there are dead, their weapons and shields rise towards the sky randomly. I noticed that by removing all skeleton.nif and skeleton.hkx files, the problem disappeared, but ... I believe in your ability and I hope you can help me. Thank you for your attention.
×
×
  • Create New...