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Domenicus7

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  1. If I am ever inactive on nexus for more than 6 months, consider all of my mods open source as far as the permissions of any base mods allow
  2. I am trying to make a mod, but I have two problems: NPCs I use ignore all AI packages I give them in a quest. I'm pretty sure that the conditions for the packages are becoming true but they just don't do what I want them to. I am calling Alias.GetActorReference().Evaluatepackage() on them. I can't figure out how to force an actor to equip an item. I've tried doing actor.additem and actor.equip but nothing happens. I'm doing it like so:Function tryArrest(Actor actorToCheck) debug.notification(self +" trying to arrest "+actorToCheck) debug.notification(actorToCheck.IsDead()) if(!actorToCheck.IsDead()) debug.notification(actorToCheck+ " is alive, cuffing them") actorToCheck.AddItem(PrisonerCuffs) actorToCheck.equipItem(PrisonerCuffs, True) endif kMyQuest.tryarrest(Alias_Betrid.GetActorReference()) Can anyone help with either problem?
  3. Thaks, someone from reddit already linked this to me and it worked fine- it's basically what you just said
  4. I'm trying to make a mod that will have other routes to getting rid of the silver bloods other than what there is in the base game, but I have got stuck at the first hurdle. I;m trying to make a quest state that will be triggered if the player passes a speech check when the guards try to arrest them but I get errors, which is really weird as I haven't touched the other script fragments. Can anyone help? Am I using RegisterForSingleUpdateGameTime wrong? Is this just creation kti weirdness and if so how do I fix it? C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_MS01GuardAmbushQuest_000210CD.psc(113,0): mismatched input 'Event' expecting ENDFUNCTIONC:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_MS01GuardAmbushQuest_000210CD.psc(119,0): missing EOF at 'EndFunction' ;Player talks the guards down so has two hours to leave markarth kmyquest.RegisterForSingleUpdateGameTime(2.0) Event OnUpdateGameTime() Alias_ForcegreetGuard.GetActorReference().SetPlayerResistingArrest() Alias_Guard03.GetActorReference().AddtoFaction(PlayerEnemyFaction) Alias_Guard06.GetActorReference().AddtoFaction(PlayerEnemyFaction) EndEvent
  5. I have this too, did you just have to reupload? EDIT I jsut had to refresh the page woops
  6. Thanks megageek- I deleted the 'dragonborn overhaul' and that fixed it (hg.esp is moonpath to elsewyr). That mod is supposed to just change the stats of the morag tong and other Solstheim denizens, I didn't think it would have any side effects :) . As to the dragons, I've got to diplomatic immunity so there's no reason they shouldn't be spawning- I've tried turning the variable 'dragonsenabled' to both 0 and 1 and they still won't spawn.
  7. When I go to ashfallow citadel to kill the morag tong theydon't render and are invisible, and when they attack me they sound like skeevers and do similar damage. However when I loot them they have the standard morag tong armour. I also have the problem with not being able to absorb dragon souls and dragons aren't spawning at dragon lairs. Can anyone help? I've attached a screenshot, although it probably won't help. Load Order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Wyrmstooth.esp10 a AMatterOfTime.esp11 b Convenient Horses.esp12 c zinvestedmagicsteam.esp13 d Skyrim Immersive Creatures.esp more dragons.esp14 e SkyUI.esp15 f Imperial DB sword 1.0.esp16 10 SkyTweak.esp17 11 Civil War Overhaul.esp18 12 imperialsoldiersescortfix.esp19 13 AurielsBowEnhanced.esp20 14 crimeenchanced.esp21 15 Cloaks - Dawnguard.esp22 16 DeadlyMonsters.esp23 17 Skyrim Immersive Creatures - DLC2.esp24 18 AsharaSkyrimCharacterPresetsReplacer.esp25 19 Disenchanting.esp26 1a dd - realistic ragdoll force - realistic.esp27 1b Duel - Combat Realism.esp28 1c OpenFaceGuardHelmets.esp29 1d DeadlyDragons.esp30 1e NOONELIKENAZEEM.esp31 1f improved daedric artifacts.esp32 20 ultimatedurnehviir.esp33 21 lydiaessential.esp34 22 ultimateodahviing.esp35 23 younger_breton_females.esp36 24 NPCWaterAIScripted.esp37 25 unlimitedbookshelves.esp38 26 Brawl Bugs CE.esp39 27 Hothtrooper44_Armor_Ecksstra.esp40 28 follower trap safety.esp41 29 Guard Dialogue Overhaul.esp42 2a Improved Imperial Armor.esp43 2b lightweight potions and poisons.esp44 2c lockpickvision.esp45 2d AmazingFollowerTweaks.esp46 2e yield.esp47 2f Immersive Weapons.esp48 30 Destroy the Thieves Guild.esp49 31 barenziahquestmarkers.esp50 32 CrossbowsRevamped.esp51 33 Hothtrooper44_ArmorCompilation.esp52 34 Inconsequential NPCs.esp53 35 Cloaks.esp54 36 Disband the Thieves Guild.esp55 37 StormLord.esp56 38 craftable blades armor.esp57 39 Perfect Legionnaire - Troops Re-equipment.esp58 3a ImperialGearSmithable.esp59 3b Perfect Legionnaire - Full Helmet.esp60 3c VioLens.esp61 3d Dragon Combat Overhaul.esp62 3e quest_thebiggertheyare.esp63 3f item recycling.esp64 40 unreadbooksglow.esp65 41 sit anywhere.esp66 42 SpellABSORBDRAGONSOULS.esp67 43 StormcloakCuirassEnhanced.esp68 44 stranger_danger.esp69 45 telekinesisgrip.esp70 46 the hunting game - thegreylight.esp71 47 TimingIsEverything.esp72 48 uniquebordergates-all.esp73 49 quest_nomercy.esp74 4a werewolvesoccurringnaturally.esp75 4b wildhorses.esp76 4c levelingmerchantswallets.esp77 4d Immersive Patrols II.esp78 4e quest_seaofghosts.esp dragonsoulstoperks.esp79 4f engineering.esp80 50 hg.esp81 51 minemapmarkers.esp82 52 the paarthurnax dilemma.esp83 53 dragonpriestmaskquestmarkers.esp84 54 DeadlyTelekinesis.esp85 55 TelekinesisImproved.esp86 56 Apocalypse - The Spell Package.esp jbs_upgrade.esp87 57 Upgrade Leveled Items Spell.esp88 58 skyrim overhaul guilds.esp89 59 skyrimoverhauldragonborn.esp90 5a Bashed Patch, 0.esp91 5b ASIS-Dependency.esp92 5c ASIS.esp
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