Jump to content

chubjub

Supporter
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About chubjub

chubjub's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. With that load order your going to need a Tes5Edit pacth and a Bash patch also run it through loot. Look at this guide as it is really good follow all that is said and you will get a stable game. http://www.nexusmods.com/skyrim/mods/74427/?
  2. Hi Everyone, I hope something can help with problem I'm having in game. Here's an example player is arrested in Whiterun guard says come with me to pay the fine and remove all stolen items then the player is spawned or moved outside of dragons reach. After this has happened all npc's are walking on the spot as if they have lost navmesh pathing. This is not isolated to that quest it happens every time any quest moves the player to another location , normally i just fast travel to the same spot and this clears the problem which makes me think fast traveling and being moved by a quest use 2 different mechanics .I can teleport fine and even teleport a npc fine. My creation kit is not being nice to me atm and Ive look through tesedit trying to find what is used when a quest does this so i can check what i have done wrong in my mod list. I hope this explanation makes sense and that someone has had this problem before and know whats going on or any help would be really appreciated
  3. Yeah i'm having to manual download rather than download through mod organizer.
  4. This has plagued me for years thanks for identifying it, I ended up using a light weight essential mod to counter act this effect as i get fire and ice effects as well in. Normally the ones in Dragorns Reach , Helgen , Bleakfalls Burrow area will kill my player character the others i only get the FX affect and noise, also noticed that Npc's will activate these but will loose no health.
×
×
  • Create New...