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davppd

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  1. Humans make such strange expressions, Arisen.
  2. yeah just need to find the table that governs his behaviour. probably one of the quest files? after that it should be a simple matter of figureing out the structure and the mapping to item IDs. then we can guess / discover the mapping and fiddle with them. I haven't seen anyone mess with quests yet so shoudl be a intresting avenue if you want to start the research into it !
  3. id love it as a toggle on /off with the dxinput plugin . so that i can take more dramatic screenshots of npcs / pawns doing stuff.
  4. if anyone wants to contribute. these guys have documented some good stuff here: http://residentevilmodding.boards.net/threads/recent/6106
  5. you c an do that for sure just use fluffyquack dpacker and find the .lot files and start increasing size and difficulty and quanttiy of the nastier monsters ;p
  6. what happens if you wear armor with the squished watermelon breasts? does it adjust?
  7. if you actually own the game this was patched recently. just connect to steam and let it update.
  8. would be nice to learn how to move npcs around in general. could be fun to have certain npcs next to each other in some cases for other areas as well. or to add shops or inns to quasi-towns like the two bandit camps
  9. that sounds like it would be a pretty in depth hack would require some memory hooks and a new DLL to do the work. i think it will happen. if they game reaches 500k or so owners there should be enough people playing it that the one in a million professional modders get interested and do this for us ;o
  10. The UI can probably support more than 10 for sure since its already handling scrolling up and down. the question is where is the information for this stored? the GUI part can probably be found easily enough.. but the limit is likely in the .exe
  11. ive made alot more progress in discovering what doesnt work in my thread. i have as of now fully given up on this as I believe there are smoe hidden vocation setings somewhere that determine where all "idle" equipment is gripped and wielded. we need to find those settings somehow my guess is that they are inside of the DDDA.EXE
  12. adding a class would be quite an undertaking. so far alot of the vocation control stuff isn't known yet.
  13. if you dig around the general consensus is that nobody has figured out the 3dsmax script for dd da yet. feel free to do it. you will be ascended to the pantheon of HGEC , Caliente and other modding deities (perverts).
  14. wlll you post your work? some people like ripped girls
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