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koalynha

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  1. Hey! I need some help, I'm trying to make another eye texture standalone for FO4, but it's not working, I made everything exacly as another standalone of mine, added the texture set and the male and female head parts, but it's not showing in the options ingame. The plugin in vortex looks normal, it has the same size as the other standalone that is working. In FO4Edit I loaded both plugins to see if there was anything different. For easly understand I'll call the plugin that is working YAY and the one I need help will be OHNO. haha sorry Ok, I don't understand these things, but the things that are different in each one were: ♦ In the file header: YAY "INTV - Unkown" don't have anything OHNO "INTV - Unkown" is setted as "1" ♦ In the headpart and texture set: YAY "Version Control Info 1" is "none" OHNO "Version Control Info 1" is "2020-05-14 User:0 Index:0" Well, I don't know what to do, if know something that can help I aprpeciate it. Thank you! <3
  2. Hahaha, the Jeffglobal post was priceless! Loved it. I know learning about 3d softwares are a pain in the a**, lot's of things, clicks e aways forgetting something somewhere... :wallbash: I used to be a blender guy like a lot of modders, then I took a old version and nif plugins in the brain... (Actually I have some hope for the nif plugins to be available for the new version of blender) But since I got the opportunity to have the max educational copy and the fo4 plugin looks good so far... Why the hell not? And ohh yess! Tutorials! bunneh13, that youtube channel is gorgeous :dance: Thank you! I like the interface and i'm usually adapted for some things in the blender, but I saw some speed modelings in youtube for max and... looks so.. good :ohmy: I'll give it a try! Thank you both! Loved the reply :)
  3. Hello icecreamassassin, Thanks for the tips, the "re-load it" and "delete every block but the top NiNode of BSFadeNode" helped me :D Have a nice day!
  4. Hello Everyone. It's a while since I started to like mods and make my textures and modeling, at first I was using Blender but looks like 3DS Max combined with Maya and Zbrush is the best option for modeling FO4 stuff. I have a little knowledge about Blender and rendering but nothing about Max etc. I have a student copy of 3ds 2016 and I would be really grateful if someone could give me some hints and tutorial references for newbies. I saw some options around the forum but I don't know if what I found is the best option. Maybe someone knows about it and can give me a light. Thank you everyone! Best regards, Stefany - Eltya.
  5. Hello Everyone. I'm planing to make a new mod using the Dragon Aspect effect as base and i know it's a meshe in the dragonborn bsa that makes the "some kind of armor" effect for the character. I've been researching for past few days a lot of combinations with 3ds max, blender 2.49b, blender 2.76b with a lot of plugins and combinations and importing and exporting Armors/Body is quite simple with blender 2.76b with the last nif plugin that does no even need the nifskope to work. BUT! I can get to import the effect nif without errors and crash The nif name is dragonbornfx01.nif Maybe someone knows a better way to edit meshes in Skyrim, I know there's a lot of tutorials here and there but they are full of broken links and outdated stuff. Can someone help me? Thank you!
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