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About Swizzarmyzzz
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Micronesia
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Oblivion?
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Stop right there, criminal scum!
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Hello, I have always thought about playing Daggerfall, but I barely have the time to mod and play Oblivion let alone another Elder Scrolls game, hopefully one day I'll give it a go. :) Hi Glowplug, thank you that sounds great. That was my original plan for how I wanted the mod to work, I could just never figure it out haha. I'll add the two requested files as an optional file to the mod page. I will let you know when I have. All the best.
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Hello, Thank you for informing me of this qwertyasdfgh, I didn't realise MenuQue could be used for this. But I think you are right, and doing it this way may well be overkill. Wow...thank you for taking your time to create a new script for me, I will give this a try ASAP. I think adding the new spells through menus/messageboxes or an object/spell you can interact with is a very good way of doing it. I will use these suggestions and have a mess about in the CSE to see what works. I appreciated the offer for further help, and if I get truly stumped I will ask for help :smile: Thank you. All the best. Edit: Haha well I found the piss off stuff rather amusing, but yes...I'll make sure not to include it. I've never played Morrowind, so unfortunately I am not able to comment...but yes I have heard that it is very different to Oblivion :)
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Hello, Yes unfortunately there is no point 'n' click way of adding spells to classes as their is for races, if only :/. Thank you for the idea, but I would like to stray away from adding an extra merchant into the game for this purpose if I can. I will have a look into a menu interface for adding spells, this could be a very good way of implemeting the new class specific spells, would you happen to know of a guide for this sort of thing? Do you know if it is possible to run a script upon either opening the class selection window, or upon picking a class (irrespective of which one)? Thank you for the suggestions.
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Hello, I am in the process of updating my SZCO - New and Improved Classes mod (https://www.nexusmods.com/oblivion/mods/49991), by adding new powers/abilities to each class. I have created the new powers and abilities, however adding them to the player character through scripting is proving rather difficult. I can do this through some 'if' functions (as shown in the spoiler below) however for 40+ classes this would create a ridiulously long script. Instead of this, does anyone know if it possible to have a script run once upon either opening the class selection window, or upon picking a class (irrespective of which one). This would allow me to create 2 scripts of much shorter length, instead of one ridiculously long one. I have looked, but cannot seem to find a way to do this. Thank you in advance. All the best.
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Thankyou for the replies^^ Sorry for the late nature of mine however, as I have been inactive for a while. For anyone who in the future who happens to stumble upon this thread, here is a little bit of observation from using OCO v2 and 'Integration - The Stranded Light - Integrated' together... I attempted multiple of the different versions, firstly the 'Gameplay Enhanced Version', this version suffered numerous issues with how characters looked and I highly recommend not using this version and OCO v2 together. After this I tried the 'No Gameplay Changes Version', this version seemed to be mostly okay, some characters looked a little odd in regards to hair and face color (a little weird), but nothing completely immersion breaking that I could find, if I remember correctly though (this may be my memory letting me down as it has been a while since I tried them together) but the Khajits had weirdly elongated faces, however this may have been the effect of 'Gameplay Enhanced Version' which would make more sense. - Overall this version (apart from face issue which might not even be this one) was pretty much fine and was completely playable Unfortunately I did not get round to trying the 'No Gameplay Changes - No Visuals and Options - Use At Your Own Risk' version, so I cannot speak for that, however it says use at own risk so not recommended. Also in regards to incompatibilities with other mods I cannot say for sure unfortunately, I got a bit of time to walk around in game and didn't find any problems, however was nothing comprehensive as I did not get enough time to play through the game after modding it for seemingly months... ended up having to completely wipe game as something went horribly wrong later on and couldn't find issue... the worst day of that year for me. But I'm trying to get back into it again, maybe one day ill actually be able to play it properly... Anyway that's my little ramble, hope it helps anyone trying out this seemingly forgotten mod :smile:
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Hey there, I've been wanting to use 'Integration - the stranded light - integrated' (http://theelderscrolls.info/?go=dlfile&fileid=441) for a while but since it is an old mod, and is not hosted on the Nexus there is very little information on it and its compatibility. I want to use OCO V2 with it but I have been a bit hesitant to use them together as Integrated adds new races, hairs, eyes and such, so which version of Integrated should I use with OCO V2?. The 'Gameplay Enhanced Version' combines RBP and LAME into the mod, preferably I would like to use this one, however im not sure if it will work with OCO V2. The 'No gameplay changes version' does not combine LAME and RBP into the mod however it still adds new hairs and eyes and such, and edits vanilla npcs. So I was just wondering which of these will work with OCO, or will I have to use the 'No Gameplay Changes - No Visuals and Options - Use At Your Own Risk' version? Will that version even work with this? However I would preferably like to use the standard 'Gameplay Enhanced Version' Also Im a bit worried as it has so little info on what mods it is compatible with, so is it incompatible with any of the mods in my load order? I also plan on using Better Cities, some of the Unique Landscape mods, Better Dungeons, Snu's Dungeons, All Natural, AWLS, A Better Benirus Manor, A Better Abandoned House, A Better Dark Brotherhood Sanctuary, Storms and Sound, Arena Alive, Oblivion XP, Robert's Male Body, HGEC and Enhanced Economy Any help would be really appreciated :smile: All the best
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Unplayable Camera Bug
Swizzarmyzzz replied to Swizzarmyzzz's topic in Oblivion's Mod troubleshooting
Oh my, thanks so much! Sorry for wasting so much time with such a simple fix, it worked completely. Yes my mouse button is completely stuck and I didn't even notice, I admit not one of my best moments, but thankyou none the less! I guess i'm going to have to get a new mouse... If you ever need help with anything from me, (Not likely) just ask.:) -
Unplayable Camera Bug
Swizzarmyzzz replied to Swizzarmyzzz's topic in Oblivion's Mod troubleshooting
My bad, its been updated. -
Unplayable Camera Bug
Swizzarmyzzz replied to Swizzarmyzzz's topic in Oblivion's Mod troubleshooting
Yeah thats the annoying thing, I don't see how it could influence that aspect of the game, so I have no idea what has happened. Also yeah I plan on using Maskars Overhaul, but I didn't realise it had that feature, here is a video of it aswell if it will help at all. https://www.youtube.com/watch?v=5MM_EOhDJ-Y