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Caithe

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  1. I like the idea of a new layout, especially to make use of the blank space the old site, but this look like cheap mobile layout from a template website. It's over cluttered and is a pain to use.
  2. They were made specifically for that character. They just an equipped item though but they should fit most female khajiit.
  3. It's done by using pose mods and placing yourself to look like you're petting the animal. You do TAI on the animal or npc so it stay in place then you try poses to see what works. Then you place yourself and npc or even objects using a combination of TCL and getpos/setpos commands mixed in with setscale and good camera perspective. TFC 1 is your friend for this. Especially if you use TCL. The most complete pose mod is Halo poser. http://mod.dysintropi.me/halos-poser-s1-2/ Most of them are sexy magazine poses but with some clever use you can make them be used for many different things. The Pair poses contain many hug and similar position so it would be good for that. http://staticdelivery.nexusmods.com/images/110/1730967-1382611908.jpg http://staticdelivery.nexusmods.com/images/110/1730967-1451984169.png
  4. You need this nifskope to open FO4 nif https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
  5. Actually your follower should be built in the race's esp since we cannot reference an esp from another. Or rebuild the race in your follower esp, but that's more trouble. You could also make the race esp an esm. Only way I know to do that is with Wryebash. There's an option named Esmify when you right click esp. It wont change the extension to esm though, only make the file become one. So you should do that by hand to not mistake it for an esp later.
  6. Directsong was such a scam. I'm glad they're closed. You can apparently buy Skyrim and other TES soundtracks on the apple store. https://itunes.apple.com/ca/album/elder-scrolls-v-skyrim-original/id596951310
  7. I don't have the game yet so I cannot try anything but I'm pretty sure it's possible to edit nif to a certain degree and add them back to FO4. Since Nifskope is still in Pre-Alpha most functionalities might not be available though. A few people have edited skeleton already. Like this http://www.nexusmods.com/fallout4/mods/2677/? What still doesn't work is exporting from 3d program to Nifskope.
  8. With nifskope you can shrink the arms of the skeleton to make his arm smaller and still correctly follow animation. Pretty much the same way people made bigger butt and boobs. You can then give him this edited skeleton when GECK comes out.
  9. you can use nifskope2.0 http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6305 but it's still in development
  10. Try this one. There's not much info about it though other than the "rights" would allow you to use it according to the page. http://www.soundboard.com/sb/mjfoster I'm not sure how this website work exactly but I guess it's either that or you get some synthesizer and play it yourself. which wouldn't be that hard, given you find a synthesizer with the right instrument. Also, as a side note, Ragnarok Online SFX are from the Miles Sound System.
  11. CK create backups into \Skyrim\Backup\ You just need to rename the file as a proper esp and put it back into Data to use it. Is the multiple master enabled in SkyrimEditor.ini? Open the SkyrimEditor.ini file located in your Skyrim directory and look for bAllowMultipleMasterLoads=1 If it's not there, add it under [General]
  12. Hmm. Says the person who feels entitled to our money for his hobbyist work. Remind me who the entitled ones are? This isn't a case of "toxic community" this wasn't even an option on the table until a week ago. Now you don't get the money you feel entitled to because the gaming community said no, we will not pay for that. This is just you throwing a tantrum, taking your ball and going home. Fine. Do that, but do it quietly. Nobody is interested in your histrionics. And you know what? My money, our money, is what makes this industry work. Your damn right I'm entitled. At the very lest I am entitled to an opinion and if that opinion upsets you, well, that's unfortunate, but, that's life. Best of luck in the future and hopefully you can find a paying job in this industry. edit: Now, I understand a lot of modders were on the receiving end of a lot of verbal abuse, and I can sympathize for that, as that is obviously not acceptable... but to paint a community as large as this with one brush because of a few bad apples is hyperbole, plain and simple. Difference is that no one was forcing people to pay for mods. You don't want to pay? Don't pay and use an alternative mod. Having choices is a good thing. No one is forcing you to make mods if you don't like that it's free. If you want to do paid work, there's plenty of actual place to do it. Modding isn't one of them. Having choice is good like you said. We've chosen that we didn't want modding to become a competition for profit.
  13. There are probably more than a few million other nameless mods that were scrapped and never finished or released in the last 13 years and we're still here. There's always plenty of people who stop making mods and new one that starts. I wouldn't care about the few childish people acting like they are punishing you by not making mods. Just tell them "ok" and move on.
  14. There was like about 15 mods for sale on the workshop, few of which were commanded by Valve to Dota2 and TF2 cash shop sellers, and only a handful more trying to get approved. The majority of modders are against the idea of selling mods so you will continue to see as many mods as before. Beside, there are still mods being made for Morrowind and Oblivion and Fallout (Trainwiz will be releasing one for NV soon BTW ;)). So I would expect Skyrim to last a few more years again. There's plenty of marketplaces on the web to sell assets and services if some people really wanted to sell their hard work stuff.
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