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InariKettu

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  1. Hi there. Let me first introduce myself as this is my first post here. I'm Inari, also known as "Souris cornue" on french forums. I'm mainly active on Wiwiland, which some of you might know about. I'm modding Morrowind since 2005, throughout a big saga of complete mods, featuring new guilds, new lands, new items... Well, lotta new things. I've been modding only under the french version but now I've been able to release most of my work, I feel like doing an other step by translating them for all of you non-french speakers. Ok now maybe I should tell a bit more about my work... :) Or you'll end thinking I'm sooo boastful and that I didn't make anything. Well, no. I'm working on the Rahj saga since 2005 and these are the mods that granted me some popularity on Wiwiland. :P Well, what is Rahj ? It's a trilogy of mods, each of them roughly equivalent to Bloodmoon in terms of size and quests. I'm working on the 3rd one nowadays, the 1st has been released a big while ago, the 2nd is under test on Wiwiland before release. There's a forum following Rahj saga, both in french and english so you should understand it correctly. I started translating Rahj I. This mod adds an island southeast of Vvardenfell, mainly inhabited by Argonians believing into Rahj's myth. There's an epidemy out there that transforms Argonians into agressive beasts, spreaded by reptilian daedras (clannfears, daedroths and ogrims), that's why those creatures are then called Daedrargonians. This part offers a main quest that should last as long as Bloodmoon's one. Besides to this, you have a new guild, consisting in nightmare-hunting. Actually, you become able to enter nightmares (as in the game Alundra on Playstation), where you will witness strange things and landscapes (just as actual nightmares sometimes :D), and where you'll have to find a cure. This makes a guild roughly equivalent to any other standard guild with a single guildmaster (Morag tong, east empire company, and so on). There are also a few secondary quests. In this 1st mod, you make a short meeting with Rottamers, a humanoïd rat race. Rahj II is linked to the 1st one. You come back to Elnagor (the isle where the scene takes place), and your Argonian friends are having new problems. Again a big main quest featuring Rottamers, your main ennemies there. No guild, but more secondary quests, and some more nightmares to visit and modify. Rahj III takes place in an other new isle, northeast from Vvardenfell. It is no longer linked to Rahj I and II but is preferably played after those. You'll meet, through a big main quest, the Rottamers in their native city, and you'll have to help relationships between them and other inhabitants from the isle, Itkeväsaari. Here are some screenshots As you can see, my english's ok but not perfect, so when I'll have to deal with tests of english-Rahj I-version, I'd be very happy if a native english speaker could help me clearing remaining mistakes. Yes I'm looking for some help, but just a minor part : You will easily confirm that I'm working on my mods, not the kind of guy who comes with "I have big projects, help me to do those while I'm having a tea !". If you care to give some help, the only thing I need is some proofreading, as I'm not a native-english-speaker. Please PM me if you care to help. :) Thanks for reading !
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