Jump to content

paladin181

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About paladin181

paladin181's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Don't know if it's been mentioned, but a verify email for email address changes should go to the old email address for obvious reasons. At least let someone know if their account was hacked and the email changed.
  2. In response to post #24410744. Also on your point, how many people will break mods out into pieces (all technically complete) that will have excellent interactivity just to make some more money? The days of mod dependency is over too, meaning that no one mod will ever be able to require another mod to work. You will see a lot more independent mods that don't enhance another mod, and that are of poorer quality for it. Also, Modding tools may only publish to the site, never giving you proper access to the raw files so that you won't even be able to make mods for your own personal use. I'm not saying that this will certainly happen, but it is an option (and a somewhat likely one seeing how companies view piracy today) and it will ruin modding communities as a whole.
  3. Paid mods will ruin modding. Think about it. Right now, if you don't know how to do something, you ask the community and get a myriad of answers, all correct, that reveal methods for doing that thing, or theories on how it could be accomplished. if mods were monetized, would you even ask for help from your peers, knowing that they will then know what you're working on and take the idea for their own? And if you did, who would offer help for you rather than just do the work themselves to get that dime? Or worse, who would offer tainted solutions, solutions that seem to work but have complicated intentionally included bugs? I'd rather not see the modding community go down that road. Especially if that means that free modding won't be allowed.
  4. In response to post #8053952. #8054481, #8073382, #8073405, #8073641, #8078951, #8082585, #8084393, #8089569 are all replies on the same post. Because obviously you're doing something wrong, or not being honest. 6650m is a low mid-range video card. If you're using HiAlgoBoost, then you would have little trouble running Skyrim. Otherwise, with ENB added to the mix, you'd be stressing this low end card to the MAX. I call shenanigans on "[running] Skyrim on the highest settings and ENB with high performance." You're either using something like HiAlgoBoost, or you're outright lying, as your card just barely qualifies on the basest of definitions to meet the minimum requirements of Skyrim: Windows 7/Vista/XP PC (32 or 64 bit) Processor: Intel Dual Core 2.0GHz or equivalent processor (AMD Sempron @ 2.4 GHz) 2GB System RAM 6GB free HDD space Direct X 9.0c compliant video card with 512 MB of RAM DirectX compatible sound card Internet access for Steam activation You can see on this page that the 6650m gets the following Benchmark for Skyrim: The Elder Scrolls V: Skyrim (2011) low: 26.7 fps med.: 24.8 fps high: 20.1 fps ultra: 11.1 fps (source: http://www.notebookcheck.net/AMD-Radeon-HD-6650M.43962.0.html) Between 11 and 26 (at the LOW settings) FPS is not high performance, even on low settings, and in fact most people would find it to be unplayable. Bottom line, get a GPU designed for gaming, or don't complain about games that are designed to be played. EDIT: Formatting
  5. Not to mention they released patches that enhanced gameplay and didn't just fix some errors (though they did miss a few of those too). I'm glad they supported Skyrim as long as they did. Some people forget it was released 11/11/11. They supported it for over a year. Can't ask for much more from a major gaming studio who happens to have regular new releases.
  6. Well thanks for the help guys, and for the record, this issue isn't present when I turn off RLO Major City interiors (at least not in Dragonsreach). So this isn't the vanilla problem. As much as I like the muted lights, I suppose I will have to do without it.
  7. Well, I'm not exactly going to say it's never wrong, but that is the BOSS order for those mods. I'll try it however and see what happens. EDIT: No Dice
  8. It's a sad thing. I love this mod, but the lighting indoors in two locations particularly (Hod and Gerdur's home in Riverwood and Dragon's reach) is flashing on and off depending on my position and where I'm looking. It's only the large central lights of the Fire pit in Dragonsreach and the fireplace in Hod an Gerdur's. I've not noticed it anywhere else yet, though this is a new game (I just reinstalled Skyrim after a year of not messing with it since I now have a machine to run it). Load order is as follows: Does anyone know if it's a conflict or if there's a fix?
×
×
  • Create New...