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Safecandy

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  1. Sorry if I'm mistakenly conflating the two terms, I was certain the big red settlement workshop was called a "workbench" in the CK. The problem in my original post is in regards to trying to link two of the big red workshops (a new one I made in the Prydwen Quarters and the in-game Boston Airport). Would linking both of these workshops to the same resource container allow both settlements to share resources?
  2. Greetings! I have a mod that turns the Prydwen Quarters into a player home settlement like Home Plate. Initially I linked all of the workshops on the Prydwen Main Deck to the workbench I made for the Quarters player space so they would all share resources and it worked great. I've since tried to link my Prydwen Quarters workbench to the Boston Airport workbench so that both settlements share the same resources as outlined in the following thread from late 2017 https://forums.nexusmods.com/index.php?/topic/6036908-how-can-i-link-an-internal-and-external-workshop/ I have all of the main deck workstations linked to my Prydwen Quarters Workbench via WorkshopItemLink keywordI also have all the main deck workstations linked to a Prydwen Quarters Workbench Resource Container via the WorkshipLinkContainer keywordI have this Prydwen Quarters Workbench Resource Container linked to the Prydwen Quarters Workbench via WorkshopLinkContainerFinally, I have the Prydwen Quarters Workbench linked tot he Boston Airport Workbench via WorkshopLinkContainer Now, I'm running into a snag though. When I open a workstation on the Main deck there is nothing in it, but if I first go to the Prydwen Quarters and open the workbench or a workstation inside i see everything in the Boston Airport Settlement Workbench; and then if I go back to the Main Deck and open the same workstation as I did before, I see everything from Boston Airport again. This is obviously problematic as you don't get the Prydwen Quarters until nearly the end of the BOS playthrough. So, my question is what am I doing wrong? Why does the Prydwen Quarters cell need to load in order for the Main Deck workstations to link up? It's odd because with my first iteration of the mod, w/o trying to link the Prydwen Quarters and the Airport, I did not need to load the Prydwen Quarters at all for all of the Main Deck workstations to share resources. Thanks for the help!
  3. I realize this thread is a smidge old, but I found a solution to this issue and recycleactor on my character caused a CTD open console type player.dispel <MGEF base ID> so, for example, I had the power armor jetpack magic effect stuck on my character, so I typed, player.dispel 00125c84 you can find the MGEF base id by typing help <name of MGEF> 4 or by opening up either the mod that gave you the unwanted MGEF or fallout4.esm in F4edit and finding the MGEF under magic effects hope that helps!
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