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bruce142

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  1. @Tony1999 : On the contrary, I'm uploading a public version (RC = Release Candidate, stable but not 100% finished) right now. Please stand-by... (link will follow in this post). Edit : Uploaded : http://www.nexusmods.com/skyrim/mods/50378/?
  2. Sorry for bringing back an old thread, but I have finally finished the redemption sketch. Please let me know what you think and in a few days I will implement this in the mod (maybe the final version will be a Christmas/New Year surprise but no guarantee) : Follower commands (I've decided to make only the Thieves Guild members with unique voice types available to be a follower of the player, because there are enough vanilla and/or modded followers with generic voice types).
  3. As now, this would be impossible because the game can't keep track of the Thieves you have killed and the ones you need to arrest if the mods are in separate esp files. Maybe I could make a compatibility patch of these two mods, because I needed to make this anyway for : - Enabling Valentina after you have finished the Disband the Thieves Guild quest without having to duplicate her and duplicate her voicelines. - Automatically fail the Disband the Thieves Guild quest or Destroy the Thieves Guild quest if one of these is started before the other (the last activated quest will fail the previous activated quest). I need to be honest, I have a lot of work on my plate right now (I haven't even found time or the creativity to make a sketch for the Redemption part yet), I'm going to postpone all development to Mid-November. Expect an update around December or even later.
  4. 1. Even if I make a follower option for Maven after her redemption, you won't be able to sacrifice her for the Boethia quest, because she will remain essential and unique. 2. I've send you a reply to your PM.
  5. Goodness ... that's really A WELL-THOUGHT idea to deal with redemption Bruce ... ending DiTG first. So sequence "might" be ... 1) ask Jarl permission once all are jailed 2) player goes talk to free certain TG member 3) you take a TG member to Jarl 4) Jarl redeems her/him and I decide her/his future (what u mean by her/his future, follower or not only?) u still don't have voice for all these Jarl dialog lines, right?? :rolleyes: allowing only 1 or 2 TG members to be followers would save some time? not too much? keep up the good work :thumbsup: P.S. how much time you'd save if leaving the followers option behind? (like releasing a version without followers first) You really want to see this mod released as soon as possible, don't you? Can't blame you, I want to move on to a next project as well. The main part of the time I will have to spend on this feature is searching voicelines (Laila Law-Giver's voicetype, femalecommander has 1900+ voicelines) and making a dialogue sketch, I already have voicelines for the basic follower functions already (except for trading items and Vex is missing some voicelines), I know how to implement the DialogueFollower script functions.
  6. That is the plan as you will see in the beta I'm about to send you, the mod has its own esp plugin file. The mod is standalone (you don't need to have Destroy the Thieves Guild installed, in fact I'm also look for some beta testers who haven't installed DeTG), but it's fully compatible with DeTG. Leaves me out. I have been using DeTG since it was first released.No, I need both testers with and without the DeTG mod installed, PM me if you want to sign up for the beta.
  7. That is the plan as you will see in the beta I'm about to send you, the mod has its own esp plugin file. The mod is standalone (you don't need to have Destroy the Thieves Guild installed, in fact I'm also looking for some beta testers who haven't installed DeTG), but it's fully compatible with DeTG.
  8. Due the high request for the redemption feature will I make a concept of this feature as follows : Redemption is only possible after the Disband the Thieves Guild quest, not during this quest (to avoid errors in the counting of the number of arrested thieves). You still need to arrest all the thieves first during the DiTG quest (DiTG is the abbreviation of Disband the Thieves Guild, DeTG is the abbreviation of Destroy the Thieves Guild), when the quest is finished you need to ask the Jarl for permission to redeem certain TG members, I was thinking of allowing the player to get a TG member out of jail and bringing him or her to the Jarl to let the Jarl decide over the redemption of a TG member (I was thinking about a speech check for this), when the Jarl grants permission to redeem the TG members in question you will decide over her or his future, release him/her or make him/her a follower (this is going to take a lot of work to accomplish this, it's a good thing that I already searched for some follower voice lines. I don't know if this concept is feasible and I need some time to investigate some options to accomplish this, I hope you'll realise that making this feature will postpone the release date of the mod (which might be next year).
  9. A) The title of Thane doesn't grant the right to arrest people. A Thane is a high title in the Jarl's court, surely they won't be dealing with low-life scum like the Thieves Guild would they? And second problem, the way you become Thane of Riften is already coded in to Skyrim, so you need to do the two quests The Raid & Supply and Demand first, then you have to buy a house in Riften (Honeyside) and help 5 NPCs before you will become Thane of Riften. I don't think other users of the mod will go to some much trouble to arrest some thieves. B) Redemption, I seriously doubt how this could be pulled off, there is no Condition Function I could connect to the dialogue you want me to implement. Secondly this would endanger the way the quest Disband the Thieves Guild works, to proceed to stage 40 (Return to Jarl Laila Law-Giver to receive your reward) there need to be 15 thieves who execute/have executed the PrisonersSandbox0x0 AI Package, if you will release them and arrest them again you will potentially break the quest by manipulating the number of arrested thieves counted. Finally, I think you don't know how AI Packages work, you can set the day of the week, the duration of the package (max 24 hours, an AI Package controls a NPC's day not his life), Date and Month (this is useless because the Day of the week and Date and Month are fixed and not variables) but that's it. And pitfighter, spreading random disease so they all will die? I've made the Destroy the Thieves Guild mod if you want to kill them personally. C) The first thing I can do, the second, third and fourth I can not, far way too complex (the assassin ambushing you is completely random and controlled by a WI quest on which the alias is already filled (I can't force the guard in this alias), the guard doesn't have the voicetype MaleDrunk so he can't become a beggar, I think putting him in jail automatically would be a better solution so the Disband the Thieves Guild can have a fixed number of people you need to arrest, the public punishment is also impossible as there is no such scene in the vanilla game of Skyrim to my recollection).
  10. The guards would be temporally followers as long the quest Disband the Thieves Guild is running, meaning they will assist you in arresting the Thieves Guild members but when they are all in jail, the guard followers will be automatically dismissed. No, you need to put every thief in jail to complete the quest, no exception, but with the one than more thief I mean that you can take multiple Thief Guild members at once to jail instead of walking 15 times to the Ragged Flagon/Ragged Flagon - Cistern/Bee and Barb/Riften Market Place/Riften Docks to Riften Jail and back. I was thinking about either exiling him (strip him of his rank as guard and let him leave Riften), putting him in jail (I have still room open in the jail box of Niruin and Mercer Frey) or let him be executed (although this seems harsh, this was common in the Medieval times). I shall make this a poll question as well.
  11. RC version released of this mod : http://www.nexusmods.com/skyrim/mods/50378/? Disband the Thieves Guild an alternative way to deal with the Thieves Guild, instead of destroying them (like in my other mod Destroy the Thieves Guild, you will be able to put them in jail. Best thing of all, it's fully compatible with this mod Destroy the Thieves Guild so you can combine the two quests to lure Brynjolf away by using the arrest option of the Disband the Thieves Guild and taking him into an alley and kill him softly or you can simply assassinate him in jail if you want to, but you can also let him simply rot in jail (insert *cough evil *cough, ahem innocent laughter here). I will be further improving the WIP - Disband the Thieves Guild before releasing it to the public but you can sign up for a beta by sending me a PM. Future ideas : - Let the other guards (than the corrupt guard who approached you) be potential followers who will dismiss themselves after the quest is completed. I need to find a solution for the one follower threshold to implement this. - Allow more than one thief to be hauled to jail at the same time, I need to find a solution for the one follower threshold to implement this. - Jarl Laila Law-Giver says she deal with the corrupt guard, but for now nothing happens, what should happen to the corrupt guard? I need some input on this.
  12. With flushable toilets and working baths and sinks added to the world of Skyrim thanks to Stroti (for the meshes and textures) and me =P (for the scripts and adoptations of the meshes). I was wondering if anyone was interested to start a project to make a mod like the Basic Personal Hygiene mod of Oblivion, so adding bathrooms to player homes & other homes in Skyrim, make a basic needs script "engine", ... Please PM me if you're interested and/or comment below. bruce142
  13. Abandoned, sorry, I couldn't fix the issue with Vignar Gray-Mane becoming jarl and throwing him out of the Companions doesn't feel right.
  14. @StayFrosty05 : You're welcome. @all : Bethesda seemed to had a fix for Balgruuf being replaced by Vignar Gray-Mane, Hrongar. I don't know if I can activate the replacement of Vignar Gray-Mane by Hrongar upon death of Vignar Gray-Mane. Without this my project is doomed to be abandoned. Edit : I think I'm going to exclude Eorlund Gray-Mane and Vignar Gray-Mane from the Companions. If you ask to Eorlund Gray-Mane, "Are you a companion?", his reply is either : "Not actually a Companion myself, but none of them know how to work a forge properly, and I'm honored to serve them." or "Why? Who says I have to be? Skyforge Steel is my art and honor. The Companions need the best, so they come to me.". And Vignar says nothing good about the Companions either : "They used to be something. Nowadays they just squabble amongst themselves. Take my advice and keep away. You look too smart to get caught up with this bunch." But he admits he is one but seems to have regrets joining them, if you ask him why did he join the Companions he says : "When you get to be my age, you don't remember why you did much of anything. Only that it happened." Edit : Manage to make an option to lure Kodlak away, sweet. Now I need a betrayal option and some voicelines.
  15. @StayFrosty05 : You will have to look inside C00 and C00GiantAttack (don't mind C00VilkasTraining as it's triggered after you have joined the Companions), in C00 there are quest aliases named AelaEssential, FarkasEssential, VilkasEssential and SkjorEssential, open these aliases and uncheck their essential status (I did make them protected). If you want them to be essential at first but you want to make them unessential after certain script event, you need to make a quest that runs once and is start game enable and run a script which makes them essential through a script, this way you can turn the essential status off both ingame and in a script later on.
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