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ThePKTraceurSte

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  1. I have no coding experience and thus; cannot mod, but with my limited IT knowledge and networking degree; I have thought-of the perfect setting for a balanced, realistic and fun combat experience with elements similar to FONV: ---Gameplay Elements--- -Having weapon drawn makes you considerably slower, a sprint functuion that uses fatigue may be a requirement. -Brief stagger and full (vanilla) stagger. -Cannot drink potions while weapon is drawn ----Armour---- Programmed in a way that functions like Damage Threshold, armour condition deteriorates far more quickly. None: fastest movement but can lead to almost one hit kills Light: cumbersome but is a minimum for combat if you want to survive, protection varies depending on type, offers basically no protection against maces/warhammers Heavy: -cannot equip chest or legs when enemies are nearby (gauntlets and boots are fine), realistic as heavy armour isn't easy to put on without help offers complete protection against some slashing attacks. ---Weapons--- H2H vs: No armour - high stamina damage, normal health damage, heavy attacks always stagger (literally every time). Light armour - Slightly less stam and health damage, brief stagger with heavy attack Heavy armour - High damage is reflected on attacker when punching, heavy attacks brief stagger Daggers & shortswords vs: None - quick and easy kills on unarmoured, never stagger Light - more damage, never stagger Heavy - In reality you'd have to grapple with dagger, so idk with this one. Shortswords do no damage, never stagger *daggers offer no blocking defence Longsword vs: None - Quick and easy kills, good defense against blades, more damage Light - High light attack damage, heavy attacks brief stagger Heavy - No damage, no stagger Greatsword vs: None - Slower but most slashing damage, good defense against blades, heavies brief stagger Light - High light damage, heavies brief stagger Heavy - no light damage, heavies do some damage War Axe vs: None - Slower than GSword, medium defense, Shortsword range, light attacks give brief stagger, Heavies basically kill instantly and full stagger Light - hefty damage, lights give brief stagger, heavy attacks give full stagger Heavy - normal damage, heavy attacks give brief stagger Battle Axe vs: None - Slower than War Axe, medium defense, higher damage, lights and heavies basically kill instantly & full stagger Light - Hefty damage, lights give brief stagger, Heavies basically kill instantly & full stagger Heavy - normal damage, Heavy attacks give full stagger Mace vs: None - Slow AF all attacks basically kill instantly, high defense, lights deal full stagger, heavies deal high stam damage & stagger Light - hefty damage, light attack deals full stagger, heavies deal high stam damage & full stagger Heavy - normal damage, light deal brief stagger, heavies deal full stagger Warhammer vs: None - Slowest weapon, high defense, all strikes deal full stagger and are deadly. Light - basically 1 hit kill, light attacks full stagger and heavies knockdown if not already dead. Heavy - High damage, light attacks deal full stagger, heavy attacks knockdown. shields are important and are essential to fight people with blunt weapons, blocking with shield protects against all slashing damage but not staggers, still take damage when blocking blunt weapons and are damaged heavily by them. If I could mod; I'd get started immediately, but sadly I can't, please make this, I don't even want credit.
  2. In response to post #77560588. #77574198, #77575033, #77578333, #77580593, #77583373, #77671558, #77722673, #77839473, #77891083, #77912353, #78016148, #78130513 are all replies on the same post. How exactly does anyone mod a game from epicstore? Because I physically cannot find a way to install them...
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