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  1. G AMAZING! FIXED! Thank you so much for figuring this out! (I can't believe you managed to fix our problems mere hours apart haha) I'm now thinking if you have ANY third person camera mesh issues, your best bet it to copy new weights to your armor/clothing piece using a legit reference shape. Not some other piece of armor or clothing (which was working nicely, but obviously causing issues) I was also having problems with meshes clipping with distance when viewed in third person (farther away = more clipping). So this might be the solution to that issue too Glad I was able to help! ^o^ Much love! :wub:
  2. Another necro so hopefully people looking for an answer find it. Had similar problem recently myself, with an edited helm. After nearly giving up, I accidentally learned while working on another mesh that the problem was the reference I used to weight in Outfit studio. I tried using just the original helm as the reference weight that I copied, and the helmet would be invisible up close and reappear further away. Had the same thing happen to some gloves I edited. It seems to be an issue with things that are near the neck, ankles, and wrists, that require more references to weight? Just copying the original mesh doesn't seem to work. I fixed it by loading the femalehead as the reference shape, copying bone weights onto the helmet from that, then importing another reference shape before exporting the helm, and copying those bone weights as well. I did same things with long bracers/gloves I was working on. Loaded the hands as reference, copied, then loaded the body as reference, and copied as well.
  3. Don't mean to necro, but had a similar problem recently myself, with an edited helm. After nearly giving up, I accidentally learned while working on another mesh that the problem was the reference I used to weight in Outfit studio. I tried using just the original helm as the reference weight that I copied, and the helmet would be invisible up close and reappear further away. Had the same thing happen to some gloves I edited. It seems to be an issue with things that are near the neck, ankles, and wrists, that require more references to weight? Just copying the original mesh doesn't seem to work. I fixed it by loading the femalehead as the reference shape, copying bone weights onto the helmet from that, then importing another reference shape before exporting the helm, and copying those bone weights as well. I did same things with long bracers/gloves I was working on. Loaded the hands as reference, copied, then loaded the body as reference, and copied as well.
  4. FadingSignal is a national treasure. <3 Thank you for all that you do!
  5. Only thing I can think of is to check under your profile for what you endorsed. Hopefully you were good and endorsed all the mods. :)
  6. I had the same issue once. It was Razer game booster causing it to CTD. Just figured I'd share for anyone else that might be using it. It drove me crazy trying to figure out wtf was going on! :)
  7. I had this problem. It was immersive armors for me. I uninstalled, reinstalled (because for some reason my game can no longer function without it x.x), then disabled using it on NPCs in the MCM. They all got their clothes back! :)
  8. I personally just copied my Data, My Games, and NMM folders and put them on an external HD and moved them over that way.
  9. I really wanted a male version of Minou's Nyotengu Christmas outfit, so I followed Nightasy's tutorial on youtube as well as a few others to help create it and get it into the game. But I am having a few issues... At first was just invisible (chest, forearms, legs), with just the normal head, feet, and hands showing. Now it's a giant marker icon in game (red triangle with floating head,hands,feet). I was able to successfully edit a vanilla armor to be revealing and fit a SOS body with no issues using the same method, so this one has me stumped. Can someone take a peek at the .nif file I created to see what might be wrong? I included the original armor with the female body for comparison. It is a separate .esp. I tried to make it a part of the original .esp, but when that wasn't working I tried standalone. I added that as well to see if that might be the issue. The help is greatly appreciated! ^o^ Need more male love around here! Once I get the hang of this, expect a lot more male armors in the future! Since it won't let me upload here, here is my post on LL with the files. Any help is greatly appreciated! Merry Christmas!!! http://www.loverslab.com/topic/55510-need-help-creating-male-version-nyotengu-christmas/?p=1397266
  10. I can second that Dat Grass does indeed cause the terrain issue. Disabled it and it fixed it for me. Went crazy trying to find the problem via google until I stumbled upon this. Thanks a bunch!
  11. Hello! :smile: I am new to posting here, but had a great idea! I am working on a tropical island, and we desperately need marine life! I wondered if anyone could help. I have old models with animations that were custom and used in Zoo Tycoon 2, and noticed the models are .nif already and have .dds textures and animation, as well as sounds! I don't know anything about animations, but I see .xml, .beh, .tsk and .trk files in it's AI folders. Any idea how I'd go about some how getting it into Skyrim? If we could figure out how to do so, I have a HUGE amount of animals that could be added! A lot of which are very high quality! Even if I could just get the model to sit static in the water, it's something! :smile: Example pictures of Maui dolphin, Bottle-nose, and African Elephant.
  12. If you are using Steam, Oblivion's screenshots are in Programfiles86\Steam\Steamapps\Common\Oblivion. I was having the same problems. It was taking screenshots the whole time! AA doesn't need to be disabled nor do you have to have UAV disabled. I had both on and it was taking them! :)
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