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lRekol

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  1. A recent CK update has removed all of the source files from the source folder and placed them in a Scripts.rar that can be found in your Data folder. Extract the source files back into your source folder and you should be good to go again.
  2. Glad I could help. You're welcome and thanks for the kind words. If you ever have any future questions or comments, best to post them on the VioLens mod page, I'm much more likely to see and respond to things on there.
  3. Sorry, I didn't notice the reply in this thread. Did you make sure you created a folder called Translations inside the Interface Folder and place the VioLens_GERMAN.txt in there rather than next to the Translate_GERMAN.txt? The others work because the english is actually right in the scripts, meaning if you wanted to translate or change something you'd have to recompile them completely.
  4. Heya, author of VioLens here. VioLens uses a translation file named VioLens_ENGLISH.txt located in the Data\Interface\Translations folder. This is done to make translating the mod to different languages easier. Unfortunately, I don't have a German translation file, so if your game is indeed in German like korun said, then you should be able to simply rename the VioLens_ENGLISH.txt file to VioLens_GERMAN.txt to fix the $ issue. If your game isn't in German then check the Language Pack in the optional files to see if your language is in there. If not, rename the VioLens_ENGLISH.txt file accordingly. Edit: I'd also like to add that the title of this post, while pretty good at catching my attention, is quite hyperbolic.
  5. Heya guys, dunno if you're still having this problem, but I happened upon it myself. The problem is definitely caused by ELFX. More specifically, the mesh sovintstairsfree02.nif added by ELFX to Data\Meshes\Architecture\Sovengarde\SovengardeInterior. Deleting the mesh should fix your problems.
  6. The first script Line 18,9 as you mentioned, you just have "player =". Equals what? The second script is telling you of the same problem from the first script because it's using the first script as a property.
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