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razorkid

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  1. Hello again Nexus! It's been a very long time since I've made a request here, and again its for any talent who feels they'd be suitable for the project. Sorry for the hiatus between updates, many issues occured since the last release. There are three pivotal roles that I will be quite picky with, so you should only really apply for these if you're confident you can handle them: Prince Damian Wayward Husk Orc Male (Luther, Orc diplomat from Daggerfall) Now for the rest, anyone can apply for these: Orc Male (Anka-Ur) Older Orc Male (Warchief) [Can be same voice actor as above] Orc Female (Arami) Orc Male (Firstborn) [brutish] Direnni Male (Elven, High Elf) Breton Male (Horustair, Knight) Breton Male (Rados, Blacksmith) Female Beggar I have more to come, as you may know if you've played the mod, there is still much to do when it comes to voicing the mod. I have also developed the region of Jehanna and its surroundings, I will upload images soon on the state of the area. However, my main priority is finishing what's already there - but the next release may have you see a glimpse of what will come in a future update. Contact me on [email protected] for auditions. Thank you.
  2. Hello Nexus! It's been a long time since I've posted anything pertinent to the mod. The project "Beyond Reach", as you may or may not know, is in the last milestone of development. What's needed now are voice actors and writers to help finalize post-production of the mod. Writers are needed for books/notes that would be found in the mod, I've written structures for the documents needed, so you're not writing blind. Roles for voice acting are: - Female Beggar- Male Commoner- Thalmor Agent (Male) There are more, however the scripts haven't been finalized as yet. Much voice acting has been done since the last iteration, covering most of the major characters within the mod. The remaining roles belong to minor characters, so someone skilled in performing different roles would be incredibly useful. LE:https://www.nexusmods.com/skyrim/mods/48467/? SSE:https://www.nexusmods.com/skyrimspecialedition/mods/3008 It would also contribute much to the project if you could post your suggestions/problems with the mod below. Thank you!
  3. Hello again, I've returned in need of further help with my project. I'll paste the info from my previous thread as it's still pertinent: I am nearing completion of my TESV: Skyrim mod project "Beyond Reach"; a sprawling DLC sized mod that has you travel outside of skyrim to new lands. It is a project with many characters and many opportunities for available voice actors to shine. If you are keen in helping with my project, then contact me through here or my email: [email protected] The new roles are: Priest: pastebin.com/YCevMNYh Female Beggar:pastebin.com/zwCZXFPS Elritch:pastebin.com/jiuZT7wV Mortifayne: pastebin.com/FeH4C7Cf Missionary:pastebin.com/i9TeWk1E Grimbayne: pastebin.com/RXXDY796 Elritch: pastebin.com/DMrmca5k Ayleid King: https://pastebin.com/s74mhxJf Wolf Shaman: https://pastebin.com/uwcJFAmE Both male and female voices needed, anyone that is interested is free to contact me. I'm still in the process of editing the remaining scripts, so expect new roles to be open soon. Thank you for reading, I hope you consider helping!
  4. Hello again, I've returned in need of further help with my project. I'll paste the info from my previous thread as it's still pertinent: I am nearing completion of my TESV: Skyrim mod project "Beyond Reach"; a sprawling DLC sized mod that has you travel outside of skyrim to new lands. It is a project with many characters and many opportunities for available voice actors to shine. If you are keen in helping with my project, then contact me through here or my email: [email protected] The new roles are: Priest: pastebin.com/YCevMNYh Male Beggar:pastebin.com/ZXgHtHAi Female Beggar:pastebin.com/zwCZXFPS Elritch:pastebin.com/jiuZT7wV Drugo:pastebin.com/a8S4G2Uj Merosa:pastebin.com/GGtNDk0s Mortifayne: pastebin.com/FeH4C7Cf Imperial Officer:pastebin.com/n7dgqpZ1 Kegor:pastebin.com/pPX7CvzK Jackos:pastebin.com/D1gwSTXh Missionary:pastebin.com/i9TeWk1E Both male and female voices needed, anyone that is interested is free to contact me. I'm still in the process of editing the remaining scripts, so expect new roles to be open soon. Thank you for reading, I hope you consider helping!
  5. Hello again, creator of "Beyond Reach" here. Just wanted to tell available VA that there are roles to be voiced. If you are keen in helping with my project, then contact me through here or my email: [email protected] The roles are: King Sigmayne https://pastebin.com/Pm3WuKwf Griffon: https://pastebin.com/G2TvUQfE Merosa https://pastebin.com/GGtNDk0s Denize https://pastebin.com/THt05Ldi Mortifayne https://pastebin.com/FeH4C7Cf Both male and female voices needed, anyone that is interested is free to contact me.
  6. Currently looking for a female VA who can perform the role of a witch.
  7. Still looking for a female VA who can perform roles of a Witch and Distraught woman.
  8. I'm still in need of several voice actors that can perform a role of; -NORD WOMAN Please contact me through PM and I will send you the pastebin to the scripts.
  9. How would you go about creating a spell that redirects damage to your magicka/stamina pool rather than your health pool for ~8 seconds. So that any attacks you receive, the damage would be converted over to your magicka pool. And when your magicka pool "runs out" you take actual damage to your health pool again?
  10. How would you go about creating a spell that redirects damage to your magicka/stamina pool rather than your health pool for ~8 seconds. So that any attacks you receive, the damage would be converted over to your magicka pool. And when your magicka pool "runs out" you take actual damage to your health pool again?
  11. I am in need of further voice actors to fulfill my planned overhaul of dialogue within my mod "Beyond Reach". What I will need is voice actors who can fulfill the following criteria: The roles highlighted in red are of the highest priority. Nordic womanNordic manMale soldierMale oldMale CommonerBandit MaleTribal Male (Slightly crazed)Tribal FemaleFemale condescendingOrc MaleApply to voice act by either sending me a personal message through the nexus (preferred), or by sending an e-mail to my substitute e-mail account "[email protected]". Instructions for voice actors will be supplied with the scripts, for any further help, contact me. Apply now! http://www.nexusmods...im/mods/48467/?
  12. I am in need of further voice actors to fulfill my planned overhaul of dialogue within my mod "Beyond Reach". What I will need is voice actors who can fulfill the following criteria: The roles highlighted in red are of the highest priority. Nordic womanNordic manMale soldierMale oldMale CommonerBandit MaleTribal Male (Slightly crazed)Tribal FemaleFemale condescendingOrc Male Apply to voice act by either sending me a personal message through the nexus (preferred), or by sending an e-mail to my substitute e-mail account "[email protected]". Instructions for voice actors will be supplied with the scripts, for any further help, contact me. Apply now! http://www.nexusmods...im/mods/48467/?
  13. The map LOD I have is the opposite direction, north is south and south is north. I have tried everything to fix this problem in the past but to no avail, does anyone have any suggestion that would not seriously mess with the placement of buildings/LODS/vegetation? I'm at my wits end trying to fix it. Someone brought up an alternative of using something similar to a paper map to mask the problem of the jagged map LOD, the problem is the map will still have to be upside down to be congruent with the actual locations on the real map.
  14. Changing all the aliases to optional seems to have fixed the first quest when the mod is an .ESM. Although I don't know why these specific aliases aren't filling, maybe I should reassign them or change their order? It works completely fine as an .esp. I just don't see why there would be a change when converting to .esm.
  15. Still doesn't seem to have worked even with that method. And I have the hunch that some downloaders of my mod will encounter the same problem even when the mod is in .esp form.
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