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Wirodeu

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About Wirodeu

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    Netherlands
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    Skyrim

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  1. I'm planning to create a basis that is simply access to the windows, and a modular plugin that adds quests. I've something in mind that will be compatible on all platforms including the PS4. I'm hoping to create a thief persona whose background and motives will be contained within notes, leading you (the player) deeper within his labyrinth of windows. Not sure whether he is alive or will have already died. The rewards will be rather vanilla, as they'll simply be the keys to the windows... but depending on your mod setup it could be extremely rewarding to gain access to someone else's house. The other day while play testing I had snuck into one of the windows in Solitude. Unnoticed, I sat upstairs when two NPCs started a conversation about trading with the stormcloak rebels. That is treason obviously, considering Solitude is alligned with the Imperials. I had never heard the conversation during normal play before so it was rather curious it happened while I was trespassing upstairs. Status update: Solitude done, Riverwood done, Whiterun half-done. Riften coming up next.
  2. I'm aware. Unfortunately, most interiors do not match with their exteriors. A building can have ten windows on the inside and none on the outside, or the other way around. In every case the most logical windows were chosen while still giving every building one or two window entrances. The floor level windows that can be opened are usually locked pretty good, whereas the ones requiring acrobatics are relatively simple to open.
  3. Link to the original announcement on Reddit. Windows of Skyrim - A Thief's Entrance This mod aims to add functionality to the windows in Skyrim, allowing you to access buildings in ways far stealthier than before. Currently, it covers all the buildings in and surrounding the city of Solitude. I'm looking for suggestions which cities to focus on next. It is my intention to release this mod for PC Classic, PC Special Edition, PS4, and Xbox. I will be updating this topic as my mod gets bigger. Please give feedback, suggestions, ideas.
  4. Hi, thanks for the response! This is an issue that's really small and bugs me because I figure I should be able to tackle something this insignificant. :laugh: I'd gotten that far, and reasoned that it would be formulated as "string1+": "+string2". Now, I've already disabled both of the strings using tesvTranslate (by translating them to [NULL]), which leaves the colon up. Aside from the remaining colon mocking me, I consider it a messy solution (I'm eager to figure out the root of the issue). So, knowing that the script that calls it would have to contain ": " (that is a colon with a space behind it) I searched through every .swf and .gfx file using SoThink SWF Decompiler. Unfortunately I didn't find this specific script, just the one that shows up on the item card where it says (for example) "Requires: 2 iron ingots" and was able to disable that colon perfectly fine (proving the concept works). I could have also disabled that script entirely, which is ideally what I wish to do to the script that displays helpful text in the top right corner of the crafting menus. All in all it bothers me that: 1) The colon remains 2) I can't find the specific script that calls for it At this point I'm certain there has to be some glaringly obvious script I'm missing, and that it must be hiding in plain sight. :laugh:
  5. Specifically, there's a sentence on the alchemy crafting menu that calls for the string "Alchemy: Combine ingredients to make potions" in the top right. I'm trying to understand which function, script, or .swf file calls for this to be displayed. Is this something I can access in the Creation Kit, or do I use a .swf decompiler? As of yet I've been unable to track it down using either tool and I'd appreciate every bit of help I can get. Please point me in the right direction or help me understand this particular function. I'm already aware that using tesvTranslator I'm able to modify the .strings/.ilstrings/.dlstrings and modify the text itself. Thanks! (x-post from Bethsoft) (EDIT: So far I've looked through every .swf and .gfx file both vanilla and SkyUI and have been unable to find it.)
  6. Yes, it is SkyUI. In order to disable that specific menu you have to copy paste the original craftingmenu.swf over SkyUI's, and untick "Crafting Menu" in the MCM under SkyUI -> Advanced -> SWF Version Checking. If you cannot find the original craftingmenu.swf it's packed in interface.bsa. While in MO go to the Archives tab on the right, and right-click interface.bsa -> extract -> save it on your desktop. Create a new folder in your MO folder/mods and call it "Original Menu". Make a folder inside of it called interface and put the original craftingmenu.swf inside. Make sure that your new Original Menu mod is below SkyUI in your left panel. Good luck! PS. You can search the SkyUI menus. Press space or click on the search box on the top right.
  7. Hi, I have issues with guards that don't seem to know the difference between me walking on the streets and me walking on the roofs. They always see me up there. I have RGO and SDR installed, does anyone know what kind of mod I might need to prevent them from treating up on the roof the same as down on the street?
  8. Thanks for your reply. The load order there is as BOSS arranged the mods, with the exception of two mods it didn't recognize: Oscar's nicer grass (which is disabled and added to the bashed patch) and I believe the script effect silencer (which has to run last no exception, according to the mod maker). All mods are from the nexus. I think I will try to figure out which mods are OBSE-dependant and disable them one by one to figure out the problem. Any suggestions would be very much welcome.
  9. Hi everyone, I appreciate the help with this issue. So far I have been able to take care of most issues myself, but this time I cannot figure out the issue. I've been reinstalling and removing mods left and right in order to find the problem to this. It seems that whenever I play, when in certain areas I will crash. The water by the waterfront, or the market tunnel in the better cities waterfront tunnel both seem to crash my game pretty consistently although crashes in other locations are not uncommon. I haven't been able to play past ten minutes so far. Below, my load order as it is currently. Additional info: when I look at the application crash history in Windows it will usually always point out OBSE as one of the culprits. Oblivion.esm EnhancedWeather.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm TamrielTravellers.esm Better Cities Resources.esm RealisticLeveling.esm HrmnsOblivionScriptOptimizationv1.0.esp TNR ALL RACES FINAL.esp TNR - ShiveringIsles no helms.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp SM Plugin Refurbish - SI.esp Better Cities .esp EnhancedWeather.esp EnhancedWeather - Darker Nights, 80.esp Enhanced Water v2.0 HD.esp Enhanced Water v2.0 HD - SI Addon.esp ln.esp Storms & Sound.esp Rainbows.esp _Real_Lights.esp Cities Alive At Night.esp WindowLightingSystem.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Book Jackets Oblivion.esp Chapel Tithe.esp Days&Months.esp diversegrasses.esp Inebriation.esp Q - More and Moldy Ingredients v1.1.esp SoT_Holiday.esp Enhanced Economy.esp Crowded Cities 30.esp Crowded Roads Advanced.esp Populated Prisons.esp FF_Real_Thirst.esp kuerteeIgnoringTheMainQuestHasConsequences.esp BookTrackerOBSE.esp Musical Immersion 1.0.esp sycNiceToMeetYou.esp P1DmenuEscape.esp Streamline 3.1.esp DLCHorseArmor.esp SM Plugin Refurbish - HorseArmor.esp DLCOrrery.esp SM Plugin Refurbish - Orrery.esp DLCVileLair.esp SM Plugin Refurbish - VileLair.esp DLCMehrunesRazor.esp SM Plugin Refurbish - MehrunesRazor.esp DLCSpellTomes.esp Extinguish the Lights.esp DLCThievesDen.esp SM Plugin Refurbish - ThievesDen.esp Cobl Glue.esp Cobl Si.esp FF_Real_Thirst, Cobl.esp Oscuro's_Oblivion_Overhaul.esp Alluring Potion Bottles v3.esp Alluring Wine Bottles.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod for OOO - LessReaversInGates.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - No Beholdens.esp Mart's Monster Mod - No Uberhulks.esp Mart's Monster Mod - No Skeep.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Friendlier Factions OOO.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp TamrielTravellers.esp Travellers4MMMHostileFactions.esp TamrielTravellersItemsCobl.esp ShiveringIsleTravellers.esp ShiveringIsleTravellersFriendlyFactions4MMM.esp Fighters Guild Quests.esp Jail Break Escape Routes.esp OldCrowInn.esp Mages Guild Quests.esp Scribe Supplies.esp VaultsofCyrodiilBC.esp DLCFrostcrag.esp SM Plugin Refurbish - FrostCrag.esp Knights.esp Mart's Monster Mod for OOO - Knights .esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp The Lost Spires.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp OOO-Snowdale patch.esp xulCliffsOfAnvil.esp OOO-CliffsOfAnvil patch.esp MMMDungeons-CliffsOfAnvil patch.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp OOO-JerallGlacier patch.esp xulTheEasternPeaks.esp Salmo the Baker, Cobl.esp Better Cities - House price patch.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp 2nd to 1st person.esp GuildAdvancement.esp PersuasionOverhaul.esp PersuasionOverhaul_OOO.esp PersuasionOverhaul_MMM.esp kuerteeGoldIsAnInventoryItem.esp Soulgem Magic.esp Toggleable Quantity Prompt.esp ATakesAll.esp Enhanced Economy - House prices.esp Roleplaying Dialogues.esp Alternative Start by Robert Evrae.esp RealisticHealth.esp RealisticForceLow.esp RealisticMagicForceMedium.esp RealSleepExtended.esp Magic Effects OBSE Tweaks.esp Advanced Magecraft.esp MidasSpells.esp AudaciousMagery.esp Poisoned Apple Fix.esp dyseso_Alchemy_Potion_Perks.esp Poison Combiner.esp RshAlchemy.esp RshAlchemyRecipes.esp Morrowind Lockpicking.esp RenGuardOverhaul.esp Enhanced Grabbing.esp kuerteeNPCsYield.esp Duke Patricks - Fresh Kills Now Alert The NPCs.esp bgBalancingEVCore.esp Mart's Monster Mod - Resized Races.esp bgBalancingOptionalLessHealth.esp Better Cities Full.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Knights of the Nine.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Panther River patch.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - COBL.esp Better Cities - Unique Landscape Imperial Isle.esp Better Cities - Open Better Cities.esp Real Hunger, Cobl.esp Cobl Silent Equip Misc.esp Bashed Patch, 0.esp Oscars Nicer Grass-3346.esp RenGuardOverhaul_PatchForSDR.esp Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
  10. Sooo, I finally think it's time to give Skyrim another try. It's been well over a year since I last played and I have yet to get used to all the new mods. For Oblivion and Morrowind you had all these cool mod lists, I've searched and can't find any of those for Skyrim. I'd appreciate if people would be able to share some links to mod lists (if they exist). Thanks!
  11. Your link and your post contradict eachother, as the link proves that the OP's idea is fine.
  12. The radiant raiment women are perfect though haha. Don't fix those.
  13. Is there any mod at all that makes fireplaces and other interior lights go out when the people are asleep/away from home? Thanks in advance. ^^
  14. Wow, this sounds really cool. If you are as enthusiastic about modding this as you were while writing that post, I have no doubt this will be really cool. One thing that I don't think you mentioned (I didn't read it all) is whether the vampire hunters are named that, "Vampire Hunter", or if they'll have proper (randomly generated according to race) names. So which will it be? It would be rather lame if they didn't blend in properly by being marked as vampire hunters. :P
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