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KineticKat

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  1. I'm nearly finished with the work on my mod (I've been at it for over 3 months) and at the conclusion I wanted to award the player a little bobble head trophy to place in his house or wherever desired. Your Havoc-friendly bobble head is just what I needed. I've endorsed your new modder's resource mod. I only needed the Generic model (I like that one best too) but I'm sure this will get some good use. Thanks for being so helpful!
  2. Hey Chuck, I guess you were busy posting your bobblehead modder's resource while I was getting the file from DCInteriors. It looks like the file I wanted is identical in both, but I'll use the modder's resource. When I'm done testing it out, I'll be sure to endorse your resource mod. You do nice work.
  3. Thanks guys, you rock! LHammonds, that was a great explanation of the problem. I don't fully understand NIF files, and you explained what mine was missing. Chuck, I downloaded your DCInteriors project files and found your modified NIF file. I just tested it out in my own mod, and it works great! Problem solved. I will absolutely credit you and provide a link to DCInteriors.
  4. I'd like to alter a model so that it is subject to gravity and will fall when dropped. Specifically, I created a non-quest version of a bobblehead. I can pick up and drop it, but when it's dropped, it just hangs in mid-air. Also, it cannot be dragged around using the Z key. I'd like to know if this property can be changed. It seems to be tied to the vaultboy.nif file that I'm using for the world model. There is no script associated with my copy of the bobblehead. I tried starting with a "normal" object that responds to physics (a pot) and using the vaultboy.nif model, but it still floats when dropped. I'm somewhat familiar with NifSkope. I use it to alter the texture a mesh uses. I'm wondering if there's a property that I can edit with NifSkope so that my non-quest bobblehead will respond to gravity when dropped. Any help is appreciated.
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