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Boric123

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About Boric123

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  • Country
    United Kingdom
  • Currently Playing
    University
  • Favourite Game
    The Witcher 3: Wild Hunt

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  1. Most definitely, I'm a massive noob when it come to NifSkope. As for this problem, its been solved :)
  2. I'm a desperate man right now, I'll do just about anything. I just had a read through it. It provided some good info that will be useful in the future but unfortunately it's not what I'm looking for, It doesn't go into near enough detail on how to set up all the branches, nodes, shader properties etc. Thank you for the help though, its provided some good info regardless :)
  3. So I've modeled a kukri knife in 3ds max 2016 and textured it in Substance Painter 2. I exported it as a .nif from 3ds max using the .nif exporter for FO4 and 3ds max. I've been searching for the last couple of hours now trying to find a tutorial to set up weapon .nifs for FO4, but I haven't found any good ones. I'm fairly good with other file formats but I don't have a clue when it comes to .nifs. Any help with setting up the .nif correctly would be absolutely amazing!! Thank you for you time :)
  4. So I'm wondering if there is a way to remove the strange green and brown color tinge on the mesh bellow. It looks fine with the default textures but when I add my own textures or shaders in CK it looks horrendous. Any help would be more than appreciated, thanks :smile: http://i.imgur.com/FldZR0g.png
  5. Okay, thank you for the advice :) I'll give this a try when I have some free time. I didn't really think indenting the script would be that important.
  6. Thanks for the reply :) Yeah, I knew I was doing something wrong but wasn't sure what, since this is only my second or third real attempt at scripting. Does it matter where I place the ENBIFs? Would it be okay just to place them at the end of the script segment? Or one after each IF?
  7. So I've identified a segment within my script that is giving me an error ((200,0): mismatched input 'EndEvent' expecting ENDIF). Been sitting here for a while now trying different things out, but nothing is working. Any help would be more than welcome, thanks! Here's the script segment; Event OnOptionMenuAccept(int option, int index) If (option == iCurtains) IndexCurtains = index SetMenuOptionValue(iCurtains, CurtainsList[IndexCurtains]) If IndexCurtains == 0; Red Curtains DisCurtains() B123_CurtainsRed.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 1; Cream Yellow Curtains DisCurtains() B123_CurtainsCreamYellow.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 2; Green Curtains DisCurtains() B123_CurtainsGreen.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 3; Pink Curtains DisCurtains() B123_CurtainsPink.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 4; Purple Curtains DisCurtains() B123_CurtainsPurple.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 5; Rugged Curtains DisCurtains() B123_CurtainsRugged.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 6; White Curtains DisCurtains() B123_CurtainsWhite.enable() ShowMessage("Curtains Changed", false, "Understood") ElseIf IndexCurtains == 7; Yellow Curtains DisCurtains() B123_CurtainsYellow.enable() ShowMessage("Curtains Changed", false, "Understood") If (option == iShields) IndexShields = index SetMenuOptionValue(iShields, ShieldsList[IndexShields]) If IndexShields == 0; Redanian Shield DisShields() B123_ShieldRedania.enable() ShowMessage("Shield Changed", false, "Understood") ElseIf IndexShields == 1; Temerian Shield DisShields() B123_ShieldTemeria.enable() ShowMessage("Shield Changed", false, "Understood") ElseIf IndexShields == 2; Order of the Flaming Rose DisShields() B123_ShieldOrde.enable() ShowMessage("Shield Changed", false, "Understood") EndIf EndIf EndEvent
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