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amelocik

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  1. Hi all. I know it's an old thread, but I'm testing a few sound features right now. So far I've seen (though only tested with one sound so far) that removing a sound *.upk from the CookedPCConsole folder *will* remove the sound from the game. I tested this on the "HQAmbientEngineering..." file. When removed from Cooked, the engineering ambient sound is gone in the game. When returned / replaced, it returns. The "HQAmbientEngineering" file CAN be replaced with its decompressed *.upk file version, and it will play in the game just fine. Knowing that the *.SoundNodeWave files or whatever are compressed OGG, I'm testing to see how much they can be moved around (in other words: to what extent do things like file size matter). I'll try to update here as I get more info. If someone already knows about this stuff... well, I couldn't find it on the wiki and I couldn't find it on the forum, so either I missed it or it needs to be added.
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