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Nexus Mods Profile

  1. So I want to implement "lip movements" for werewolves in SSE. Extracted the hagraven phoneme animation files, converted them to KF (using this tool) and tweaked them in NifSkope to work with the jaw bone. Then I convert them back using the aforementioned tool and placed them in the werewolf animation folder. But as soon as I view the animation in the CK, the model looks pretty messed up as if the translation of all the nodes have been nullified for that animation, and technically the raw kf files only have two controlled blocks as seen from NifSkope. So if anyone could help me in converting the files properly, I'd be more than happy. I put the KF files up for download here, https://sta.sh/0vy6rx174ut I would also appreciate if someone could explain to me how to manually add phoneme mapping data to a specific race, apparently creatures don't rely on .tri files. I always wanted to find a way to implement lipsync to werewolves, just like hagravens or dragons. Creatures seem to have different names to their phonemes compared to humanoid races. Thanks in advance to those willing to help ;v;
  2. I know for sure that I've had this issue before with recruited vanilla NPC's (using Toasty's "Share and Recruit" mod); that a certain item in their inventory keeps multiplying and there's no way to remove them. Anyone knows how I can fix that? It's beyond immersion-breaking :/
  3. Hello, everyone! I decided to attempt to create a mod which adds a wearable item which copies the player's current hairstyle, but I can't seem to get it to work. There doesn't seem to be an OBSE function which sets or gets a specific hair model's "biped path". Here is my failed scripting if anyone wants to correct me: Help would be most appreciated. Edit: I changed "getmodelpath" to "getbipedmodelpath", but that didn't seem to work...
  4. Hi everyone. You've probably aknowledged me as the creator of a few popular Skyrim mods, such as the Xivilai race and the Loki follower mod. I've been long dead and I've become timid about communication, so therefore I've left the Skyrim modding behind. My recent laptop isn't that great enough to play the game. I also grew tired of a portion of the community. I know alot of people have appreciated my work, while others weren't as satisfied, well if they are going to act like ungrateful j*rks then they should just move on. This is why I set all of my Steam Workshop mods to hidden. I've also been thinking that I decided not to check my PM inbox, I know some people probably had trouble with my mods, but I feel like I can't read my received conversations without feeling bad. So please, don't bother sending even more PM's because I can't do anything about my mods since I've stopped playing Skyrim long ago. Just yesterday I went back to playing Oblivion and I've only been lurking here on the nexus in order to be able to download mods. If anyone feels like improving my Skyrim mods, then sure go for it, you don't have to ask, but be sure to credit me when you upload your edits. Thank you for bearing with me.
  5. Excuse me for doubble-posting. I've been working more on my Loki follower mod since last post and even tweaked his appearence. He will come with custom voice acting as well. When I finally have uploaded this piece to the Nexus, I'm thinking of releasing his armor as standalone with a crafting option. Let me know what you think. http://fc09.deviantart.net/fs71/f/2014/270/2/2/tesv_2014_09_27_00_24_36_46_by_teal_eri-d80pkdn.jpg PS. Did Lambwolf ever send the Avengers-like armor meshes to anyone? I don't think he ever read my PM, and I don't know how to contact him by other means.
  6. Any news about this armour set? I've personally made a Loki mod myself, here's some screenshots of him; http://fc07.deviantart.net/fs71/f/2014/233/f/6/loki_in_skyrim_by_teal_eri-d7w3rx7.jpg http://fc06.deviantart.net/fs71/f/2014/233/d/1/loki_in_skyrim_close_up_by_teal_eri-d7w3sp6.jpg
  7. This is a common issue with custom followers that have their standalone "naked armor". To solve it, open the follower mod in the CK and add the armoraddon called "NakedTorsoWerewolfBeast" to the custom npc in questions armor (example: SkinNakedSighneAP) Hope I could help!
  8. Would anyone be willing to help me port this mesh to Skyrim, as in attaching the mesh to a "jumpier" node of the rabbit skeleton, and afterwards make some nessecary adjustment to the nif itself (like texture path, skin instance, etc..)? Yes, It's a joke/unserious mod I'm attempting to port from Gmod, to Skyrim. But I think I'll upload the mod only to the Steam Workshop. http://www.mediafire.com/download/mekt1t1etbwbyma/tarakodummy.nif
  9. I will consider looking into it and create a plugin that requires Dawnguard. Thanks for the response.
  10. As some probably have noticed, I've set that mod to hidden because someone stated in the comments section that one is not allowed to distribute DLC assets (meshes and the like) unless the mod requires it. But all I did to the husky meshes was to make them rely on the diffuse maps of the wolves and then rename the .nif file. So tell me, am I allowed to upload meshes from one of the DLC's if theres at least a minor change to the meshes? Otherwise I can remove my mod, I'd feel much better doing it myself than having the staff do it.
  11. I did figure out the ally thing. But I need to do something with the FollowerDialogue quest. Sadly I'm no expert of the CK. Here's the files for anyone to edit in case someone would get the dialogue working: http://www.mediafire.com/download/171rr5ikv3cxwh1/SilverFang.rar But please don't publish it on the Nexus. Do upload it on Mediafire or something and send the link to me via PM. If you somehow could fix it, I'll gladly give credit.
  12. I'm working on a mod based on the anime Silver Fang AKA Ginga Nagareboshi Gin. The thing is, I've tested the current plugin ingame so far. The added dogs (Riki and Gin) are supposed to be potential followers, well after you've defeated Akakabuto (giant bear with red fur on his back) on your way up to High Hrothgar. But I can't recruit any of them even though I added them to the following factions: CurrentFollowerFaction -1 and PlayerPotentialAnimalFaction. The dialogue is there in the CK when I'm in the dialogue box too, but none ingame. Also, how can I make Gin and Riki accept friendly fire?
  13. They aren't exactly what I was looking for, but they worked fine! Here is a screenshot I took while back btw; http://skyrim.nexusmods.com/images/235264/?
  14. Thanks for the tip! :) Does anyone know how to preview .HKX animations by the way? I'm on the computer where I uninstalled Skyrim.
  15. Here's finally a decent screenshot I took, and this is what I want Skyrim's sneak idle to look like. Animators, I beg you!
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