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About krisser143
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Website URL
http://officialwafflen.tk
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Country
Zimbabwe
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Counter Strike: Toxic Offensive
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Hunie Pop
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Easy way to determine mods dependant on SKSE?
krisser143 replied to headfullofdread's topic in Skyrim's Skyrim LE
Backup the game exe file and replace the new one when it updates. There really isn't more to it, the updates don't bring any fixes anyways. -
i ned code i get game please send xoxo thnk u
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Very nice
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It has been done http://www.nexusmods.com/fallout4/mods/25000/
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Even though we are getting a total website overhaul soon, I really think that this is a small enough change to incorporate to support Imagus and other image enlarger plugins. Whenever you hover over an image in the images search, the weird overlay thing pops up, effectively stopping Imagus and HoverZoom from knowing that you are hovering over said image. By simply making the overlay's class "image-overlay" pointer-events: none it works fine. I've already tested this, and it changes nothing in terms of functionality. I'm really looking forward to the website overhaul, it's going to be great!
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Changes to our file uploader and large file uploading fix
krisser143 replied to TheTokenGeek's topic in Site Updates
Any fixes to SSL? My browser redirects back to HTTP when i enter the site as HTTPS. -
That's what I told you. I just linked the video to you if you were afterall also asking how to convert to hkx. But seriously, PM fore, and ask him. He is VERY good at animations. He is after all the author of FNIS you know. Else you might want to search around for some mods of the same kind, and PM the author with your questions. I'm sure some will answer! And I think there is a mod author sub-reddit somewhere, I did find it some time ago (not /r/skyrimmods). Good luck!
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No probs. Just scroll a bit, the guy talks a lot. And remember to watch the other parts. I didn't watch all the parts, so I'm only assuming that he's only describing how to create animations, not how to run them in-game.
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That's definitely not my department! I can only guide you so far, to tell you that you probably would need a script to activate your animations. BUT, I did find this specific gem (a series of videos), that explains how to make the animations files. However the scripting or behaviors, as Fore mentioned, is out of my reach. I would suggest you to PM fore on that topic.
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So you want to, for example, do a hand-shake with formal people. And if the dragonborn has a good friendship with someone, he should give them a highfive? I don't know specifically how to do this, but you probably need to run the animation, through a script, whenever the dragonborn, for example, meets an NPC.