Jump to content

Deleted19523939User

Account closed
  • Posts

    33
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

  1. In response to post #64698961. You support the site by simply being here.
  2. Hello everyone! Any hair experts out there!? Does anyone have an idea as to how I would go about changing the base color of a hairstyle that I included with a hat? The base color of the hair meshes is a brown. I would like to change it to black. I extracted the material and texture files. However, they only include said base color and a gradient d_dds. Any help would be greatly appreciated! :smile:
  3. Hello everyone :smile: I recently noticed and have yet to find the source of rather annoying bug. When I a.d.s. and let go (return to normal view) my character's movement temporarily accelerates. Anyone have similar symptoms or a solution? EDIT: It's a mod in my LO... I unticked each esp and the problem went away. I'll narrow it down and post my findings EDIT II - SOLVED!!! It is literally a feature added by an armor piece in a mod I got on fanclub... NOT A BUG
  4. Thank you kindly for keeping on with this! I'm always excited to read your progress posts. I cannot wait to try this out :D Best regards.
  5. If you haven't already, try disabling highway + elevated spawns (I forget the exact term) and I never crash. Using the weekend warrior preset as a base, I also disable animal/creature & Vertibird spawns for best performance. I run WotC + a modded version of FCOM and its a lot of fun :D
  6. That's great news!!! :D I'd love to beta test this. Can't wait! Also guys, check out MadGod's FCOM --> http://www.nexusmods.com/fallout4/mods/14946/? I use an overhauled version with WotC 1.4 and it works perfectly as is. Should be like pees in a pod once SMB rolls this out... PBJT!!! ': :D:'
  7. Ok!!! So basically, I wanted to make sure that I had this right.... Turns out I was using the wrong version of the Merc pack. Description states to use the loose files version if you're running CBBE. Sure enough, after installing the loose files version, I was no longer getting that CTD. You'd figure I would of learn't to read descriptions with the amount of mods I dl'd here there and everywhere! Lol, all good :) Hope this helps someone else!
  8. Ok ...so I turned to MadGod for some help and fired of the lines I posted above. He had a look and was thinking dirty edit. I remembered having issues with the LL's from the Mercenary pack. So I had a deeper look and realized that there is an NPC related to the railroad who has the b90 armor assigned as an outfit. Upon removing the LL entries, the issue ceased. Woohoo! Anyway, hope this helps someone else! Off to Railroad I go :)
  9. Ok, these are the last lines of my papyrus log. Maybe someone savvy can makes sense of this? :) [Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 360[06/22/2017 - 03:51:53AM] warning: Assigning None to a non-object variable named "::temp65"stack:[ (00093F83)].spotlighttriggerscript.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightTriggerScript.psc" Line ?[06/22/2017 - 03:52:10AM] warning: Assigning None to a non-object variable named "::temp65"stack:[ (00093F83)].spotlighttriggerscript.OnTriggerEnter() - "g:\_F4\Art\Raw\ScriptsMilestone\SpotlightTriggerScript.psc" Line ?
  10. Worth a shot! Thank you :smile: EDIT: No dice :( However, there has to be a solution! :)
×
×
  • Create New...