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DrPharmDawg

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  1. Managed to get the bartermenu.swf in JPEXS editor. I think I have even found the object/variable I need (aUpdateObj). My problem now is I have no idea what to do with it. I can do papyrus, but not familiar with ActionScript at all. New Question: How (or is it possible) to pass this object over to a papyrus script, or to pass a Global Variable over to the SWF code? I imagine the latter would be easiest to prevent issues with getting a papyrus script to fire every time a new item is highlighted. I want to set a Global Variable based on the keywords attached to the highlighted object. For example if the highlighted item is an Iron Dagger, a Global Variable will be set to 1 because the item (Iron Dagger) has the keyword WeaponMaterialIron.
  2. Thanks for the reply. I went through SKSE functions with no luck. I will take a look at the Scaleform / Flash menus as you mention and see if I can figure it out. Thanks!
  3. Hi All, I am looking at doing a mod, but in order for it to work, I need to figure out how to identify the item currently highlighted in a menu. More specifically: - Barter Menu - Identify the item currently highlighted (not select to buy/sell, just highlighted so that activating it will buy/sell) - Change each time a different item is highlighted If you are in the barter menu, and you have an Iron Dagger highlighted, I need a script to run knowing you have an Iron Dagger highlighted before you buy/sell it. I've spent about 4 hours looking and trying to figure out a way to do it in CK, but no luck. Hoping someone here knows a way. TIA
  4. I am working on a Class Mod, and currently working on creating a perk that scales with your "class level". I know how to scale a perk based on an actor value, but I am hoping to accomplish this with a global variable. For example - There is a global variable that keeps track of your class level (say if you choose to be a Warrior, you start as a level 1 warrior, and can eventually advance up to a level 5 warrior). A perk that will be added once you select warrior, is to learn combat skills 3% faster (Level 1 Warrior learns Combat Skills 3% faster). As you advance in your warrior class level, I want this to increase (Level 2 Warrior learns combat skills 6% faster, etc... up to Level 5 Warrior learns combat skills 15% faster). Short of adding 5 perks, one for each level, and removing the previous perk and adding the next, is there a way to actually make this scale? My first attempt was making one perk that increased by 3%, then letting them stack via the spell (condition of level 5 warrior would add the perk 5 times), however this created 5 entries in the Active Effects menu which I want to avoid. Just curious if there is another solution.
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