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leonardo2

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  1. Doesn't the 'hide' command also exist in Oblivion as it does in Skyrim? As for deleting refs in Morrowind and to my knowledge there are two options to do that which is something like this. In the saves tab in Wrye Mash the user can select any gamesave then click on repair allIn the mods tab in Wrye Mash the user can select an esp then click on repair refs or renumber refsShould the user get a message about bad refs then all bad refs needs to be deleted. However, I know the user can load a gamesave into the Enchanted Editor (EE) and make the changes then save it. Anyway, newer TES games are using FormID, but I'm not entirely sure if Oblivion has the BaseID record or not while Skyrim has the BaseID record (Lydia). As you can see Skyrim uses both RefID and BaseID, which are unique for the same, in this case, NPC. @OP: Maybe changing the script to search for BaseID record(s) instead of focusing on RefID record(s) and doing that might help.
  2. The OP could try the old OBGE, just to see if that helps.
  3. I bet using RefScope would provide more information. Just move the mouse cursor over the ability then activate RefScope via a spell IIRC. Read the description of how to use RefScope. Aside from that it looks like you have a missing icon for a scipt or somethings else, so checking your current loadorder in TES4Edit could give you a hint about a mod issue. Which I think it is.
  4. I think the OP is talking about Steam. https://support.steampowered.com/kb_article.php?ref=7710-TDLC-0426
  5. Do you get a message or an error in the Warnings.txt file (found in the Morrowind folder)? If you do then I suggest that you remove Friends & Foes and start a new game, just to see if that helps. Otherwise remove both the Patch for Purist and Friends & Foe then start a new game and only install Friends & Foes.
  6. I knew it. Belivex's guide doesn't mention one important thing and that's the user need to use the TES4LODGen every time one is changing the loadorder. I copy this from the mod page. There is also TESCosi to follow. FYI, TESCosi is now hosted on UESP due to TAL as a defunct site.
  7. I know KINGPIX's BSA tool is realiable in comparison to the old BSAReg tool. http://download.fliggerty.com/download-58-633
  8. In case you didn't know, but searching on MMH is at the moment almost impossible due to a server issue that happen in late 2017. http://www.fliggerty.com/phpBB3/viewtopic.php?f=3&t=6831 http://www.fliggerty.com/phpBB3/viewtopic.php?f=3&t=7061
  9. As for scripts, no they are not because scripts was compiled with 32-bit if I am not mistaken. While scripts for SSE are compiled with 64-bit. Here is more information about converting mods from SLE to SSE.
  10. Are you playing other games than Fallout 4?
  11. That's correct and I did that the other day when I was testing a mod, but despite doing that I still got a loading error. So, re-saving an esp or esm in CS does the same thing, which I had to do when testing a mod. Although, cleaning the mod might be necessary.
  12. Yep, you need to use MCP 2.4 and here is the complete changelog.
  13. Let me guess. You didn't finish the first quest that's called "Report to Caius Cosades in Balmora" after you getting the package and step out the door into Seyda Neen, am I right. Do that quest first before doing any other quests. I hate to tell you this, but you need to start a new game despite for playing a lot.
  14. In case you didn't know, but this is probably why you couldn't find a mod on MMH. Which means that you need to manually search for the mod you're looking for on MMH.
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