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Platplay

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  1. The mods are 100% drm free. After all i have already made props, a tileset, and am working on a lengthy campaign. All of hit as a mod it stored in a zip file which you drop in the right folder on your hardrive. There is no DRM prevneting mods of any sort from being made. The game is exstrely modable... poeple have even found out how to script new wepons (the devs said would not be possible pre lanuch). I think you should have another look at it, steam wrokshop is crap... like EXSTREMLY crap... The devs made it easy to publish to it, but that dose not mean mods are DRMed, in fact in the editor you can export the project anywhere you want as a zip file. The publish localy option just is nice enough to throw it in the right folder to beable to play right away.
  2. I started my thread for this missing this one all together, stupid of me. I hope the game gets added, im already makeing mods on the workshop. Currently its being a bit buggy though... an alternative would be nice,
  3. Hi, i was told here would be the likely place to post or ask this. Recently Shadowrun Returns has come out and it's a highly modable game. I think it would make a great addition to the nexus network, and give the game some great exposure. Currently it has steam workshop integration, but not everything is suitable for it. I think this game needs to be added. Is it possible?
  4. Exactly, Curse is no different then a torrent site that that sells you ratio packages under the excuse 'it costs a fortune to run out servers for you, buy more ratio to DL more/faster).
  5. RemoveAllItems has a condition to retain ownership. If you do the conditions saved. otherwise its not.
  6. Yes he would return because his follow AI package would force him too.
  7. Awesome, i like your reel lol. Definitely add you to the list.
  8. I plan to alter the voices on my end to sound robotic, i only need normal human voices to begin with. Lol and yes it can be embarrassing, but someone has to do it.
  9. The animations are still in game, i've seen them while browsing. As for the lighting, well i don't think the Lucky 38 was ever darkly light with red ;p Id have expected a bright clean festive atmosphere myself, for the past.
  10. I'm beginning now, and i'm sure I'll need the voice actors before then, but I'll keep you in mind. Thanks for the offer, i'd first need to hear a sound clip to know if you would suit the mod or not. I'll provide one of my own shortly but need to get a proper mic my current one's quality isn't the best for clear voice recording.
  11. Hello, i'm seeking voice actors for my newest mod that involves a lot of flavour dialogue and a few quests. I'm seeking a male and a female voice actor, if your interested please upload a voice sample to Nexus and leave a link to its download for review. If you need some lines to work from below are a few likely to be added to the mod. "Hello, is someone there? I'm sorry my optical sensors appear to be broken." (confused0 "My mainframe can calculate the pi to a million decimal places yet i do not understand what it is about it that humans find delicious, do you know?" (exasperated) "Kill all humans! Kill all humans! Oh i'm sorry, I was reviewing the video archives again, did you need something?" (Cheery)
  12. I want to add a readout/static display of data to the plains hud when outside of pipboy. Workings in both first and 3ed person view. Is it possible? And if so where should i start to learn about it?
  13. I want to make a global variable for my next mod, but i can see no way of making one in the global tab of the index. Is there some other method you must do to make one? Or are global's hardcoded and its not possible to make more? Never mind, i was figured it out.
  14. For every locker with a unique name you need a unique base i believe.
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