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aAaZzZ000oOo

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About aAaZzZ000oOo

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    Ireland
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    The Elder Scrolls IV: Oblivion
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    The Elder Scrolls IV: Oblivion

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  1. Ok, figured it out. So the quest name "The Arch" refers to the Aylied Arch's, that you see at Aylied ruins, just travel south-east of the IC and you'll find it along the shoreline eventually (next to the main road)
  2. Sorry to bump this old ass thread, but I'm still stuck on it, anyone know how to beat it? heheh, tempted to go into the CS and check.
  3. Bumping, yep it was the Keychain mod, figures. Glad somebody else had this issue so I didn't have to start a new character... again, haha :D
  4. Thanks, already sorted it out, but I shall use it in the future :)
  5. NOTE: I fixed it now. So... for some reason, I have this ability called harm food, I have no idea which mod adds it, did a google on it, no answer. Anyone know what it is? Images: http://steamcommunity.com/sharedfiles/filedetails/?id=865992675 http://steamcommunity.com/sharedfiles/filedetails/?id=865992623 Mods/Load Order: Oblivion.esmMorrowind_ob.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmTamrielic Ingredients.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmWaalx Animals & Creatures.esmNatural_Habitat_by_Max_Tael.esmVASE - core.esmEnhanced Daedric Invasion.esmOblivifall Master File.esmsulinus fix.espFastTravelDoubleFaceFix.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Creatures and Items Resources.espNatural_Habitat_by_Max_Tael.espIdle Dialogue.espSounds of Cyrodiil.espAyleid Loot EXtension.espAyleid Loot EXtension - OOO Dungeons.espBit and Bridle Restored.espClocksOfCyrodiil.espCustom Class Description.espOblivion Content Restoration Project.espDialogTweaks.espFaction Followers.espKvatchcount's Bounty Hunters.espLazare Milvan Duel.espMorrowind Ingredients.espNine Guardians.espOblivion Uncut.espPortable Campsite.espShriekingBolete.espTreasureChest.espTreasureChest - MMM.espTreasureChest - OOO.espTreasureChest - ALEX.espTreasureChest - ALEX for OOO.espEnhanced Economy.espCrowded Roads Advanced less crowded.espPTRoamingNPCs.espWildernessTravelers.espShivering Isles Travelers.espSpell Delete And Item Remove.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espAdonnays Elven Weaponry.espDaedricCrescentBlade.espImmersive Weapons.espPTArtifacts.espWeapons Of Morrowind.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Dungeon Chest Loot.espFrancesco's Optional House Chest Loot.espFrancesco's Optional New Adventurers.espFrancesco's Optional Chance of More Enemies.espOscuro's_Oblivion_Overhaul.espOOOCreatureAddons.espOOO 1.32-Cobl.espMart's Monster Mod.espMart's Monster Mod for Fran.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espCurseOfHircine.espCoH Werewolves Mixed.espCoH Spawn Rates Increased.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Spawn Rates - Increased.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - City Defences.espMart's Monster Mod - Curse of Hircine.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Diverse Runeskulls Loot OOO.espkuerteeWanderingEncounters.espMart's Monster Mod - Diverse Creatures Expansion.espTamrielic_Ingredients.espMMM-Cobl.espWAC.espWAC - OverSpawn.espWAC - BlackBootDungeon.espWAC - Dead Knights.espWAC - Player Summons.espWAC - Birds&Insects.espWAC - Companions.espWAC - Horses.espWAC - TCOS.espWAC - TCOS Shops.espWAC - 8th Gate.espWAC - Magic.espHunting and Wildlife Expansion.espGiants.espLBVermin.espLBUndeadAdditions.espLBWaterBeasts.espMythical Creatures - Frost Troll.espSkeleton Diversity.espZombie Arm Creature.espMorrowind_ob.espMorrowind_ob - Chargen and Transport Mod.espMorrowind_ob - MorroblivionTreeReplacer.espMorrowind_ob - Morroblivion Maps.espMorrowind_ob - Conversation.espMorrowind_ob - UCWUS.espOblivifall - Something's Not Right.espAdventurers Guild.espAncient Dwemer Ruin.espBandit Hideouts.espBettysAnimalPlanet.espColovian Barrow Mounds.espdelivery_job.espdelivery_job - OAG.espDwemer Ruins.espFighters Guild Quests.espFirefly101_Mercenaries.espHazadirsArms.espRoving Renrijra Krin vanilla.espRoving Renrijra Krin.espVaultsofCyrodiil.espWoodland Rangers.espza_bankmod.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - Knights.espOscuro's_Oblivion_Overhaul - Unofficial Patch.espEnhanced Daedric Invasion.espElsweyrAnequina.espUnofficial Elsweyr Anequina Patch.espTales from Elsweyr Anequina.espOblivifall - Losing My Religion.espExpanded Dungeons - Play Nice Edition.espCreatures20.espRandomEncounters.espToggleable Quantity Prompt.espATakesAll.esplorecreatures.espAlternative Beginnings.espAlternative Start by Robert Evrae.espActive_Inventory_Spell_1.2.espMark & Recall.espSupremeMagicka.espDenockArrowToo.espCompanionFergus.espAaron.espArren.espOOOShiveringIsles.espbgMagicEV.espbgMagicEV_Conjuration_for_Supreme_Magicka.espMart's Monster Mod - Divserse Wisp and VASE Addon.espMart's Monster Mod - Undead Rise Fix.espThe Underking.espReally Scary Liches.espMonsters.espBooks1.espXivilai Lord.espMythical Creatures - Cyclops.espMagma Creatures.espPolar Bear v2.espAll Daedra now Invade.espWAC Gargoyles Fix.espSpears!.espBandit Wars.espRespawnable Highwaycats.espCommona Tong Presence in Cheydinhal.esp00KvatchREALGuards.espCommona in ICW.espLegion Bounty Hunter1.1.espThe Forgotten Dungeon.espAnutwyll.espA new Member of the Knights.espExpanded Weaponry.espUnused NPCs - Compatible Version.espAdventurersGuildFakeDoorsFix.espSummonMerchant.espTreasureChest - WAC Dead Knights.espRich Merchant.espAncient Dwemer Ruin DV.espOblivion Gate Anytime 1_2.esp00 Realistic Player Speech.esp
  6. Hey guys, I'm having a bit of trouble with the Adventurers Guild. If anyone can give me any tips/advice or has played this far before, any help would be appreciated :D I'm stuck on the quest "The Arch." In this quest I'm told to find a guy named "Tymestonel." And all I get for direction is a scroll which reads "Look up at the tallest tower at midnight along the southeastern shore through the door." No quest marker or residents to help me out. Anyone got any ideas? I was given the quest in the Skingrad Adventurers Guild and I'm simply told to find him. No other clues. Thanks :smile:
  7. Thanks man, I'll get to work on it and hopefully make it a reality. :)
  8. I would, but I don't know how to add them to the level lists, and there's no tutorials anywhere. Any help would be greatly appreciated. :)
  9. A mod I really want is to allow the Shivering Isles creatures to spawn in Cyrodil, because let's be real, who goes to the Shivering Isles anyway? Bailwog's and Scalons have a chance of spawning where mud crabs would be, Gnarls and Elytra in the Wilderness, Heretics at Bandit camps, Grummites in..... Goblin caves? And Dark Seducers, Golden Saints, Knights of Order, Flesh Atronachs and Hunger's in Oblivion. And Shambles and Skinned Hounds in undead filled caves/forts/mines. And Zelots in Conjurer filled ruins. This would be pretty cool to see, and it shouldn't be that difficult to make if you know how to mess with the level lists :smile:
  10. And how does one change the fonts? I am currently using the FCOM Superpack. Not Darnified UI standalone.
  11. And how does one disable and re-enable Darnified UI using OBMM? It has no esp or esm files and my knowledge on the OBMM is mediocre.
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