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About Electrosus912
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"Network Power Armor"-MOD...
Electrosus912 replied to Elementargewalt's topic in Fallout 4's Discussion
Hmm... Well I did do a patch to Expired's paint compiler to make it easy to make custom paints for custom power armor, which required me to locate the material location in the model files so I might have it still in my mod folders... Let me check in a few minutes. -Edit EXCITING NEWS!! I have checked and low and behold I DO happen to have a copy of the mod in my main folders for fallout 4. Since I only change the load order when I want to play certain mods. Hotswapping FTW! The specific names being: "The Network.esp, The Network - Main.BA2, and The Network - Textures.BA2". I'm going to check into some things, like why the original author left or if he was kicked off nexus for some copyrighted aspect and see if I can reupload this baby for everyone to enjoy again. -
Security updates: reCaptcha and Two-factor Authentication
Electrosus912 replied to SirSalami's topic in Site Updates
I prefer 2FA email aswell, one of the things that made me move away from TF2 was when they forced people to enable phone based 2FA, stupid escrow. Sorry valve, I am mature enough not to fall for Tf2 trading scams, and If I do fall for them It's my own fault. Personally they should have just added some new stuff to the steam policies that the user agrees to that purges all Valve liability from trade scams. Since it is more the user's fault for falling for scams like that in the first place. -
conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
Found the culprit on my end :D Seems that it was caused by the hackingevolved mod. Shame I loved that mod, and with the mod author hiding his mods it may never get fixed. All I know is the specific piece that conflicts is the ObjectReference Script, so if someone could figure out why it would be appreciated. -
[WIPz] Fallout 4 Script Extender (F4SE)
Electrosus912 replied to behippo's topic in Fallout 4's Discussion
I know I for one can't wait till setname makes a comeback :P- 717 replies
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- f4se
- script extender
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conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
Guess this is still bugged :( -
conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
So does anyone know if this is fixed, or what mods cause it? -
conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
I know right :( I haven't updated to the most recent update of fallout 4, but I hope I can find out what's causing them not to work -
conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
I wish we knew why this was happening for some and not all :( Because as long as this is happening contaptions is mostly useless. How can I fully use my cannibal factory :( Basically it kills, and processes bodies, and gives me human meat, and bones, which would be great if the conveyors would work :( -
Just as the title says. Ever since I saw the mannequins being added with contraptions, I always wanted a mannequin companion, I already have an idea for his lore.... Basically it would be related to a certain living tree from DC *wink wink*.
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conveyor belt is moving but the products not
Electrosus912 replied to Wiwion's topic in Fallout 4's Discussion
Same issue here, and I do have mods, here is my load order: I also have f4se, achievements.dll, and place everywhere. -
I have to agree being able to craft it would be nice, or even be able to rebuild it. Like have dead armor users have pieces of the broken frame in their inventory. For instance: Broken Torso Frame, Broken Arm Frame, Broken Leg Frame, and you fix them on a special workbench but would be restricted behind some perks. And in order to assemble it in workshop mode you need 1 Torso, 2 Legs, and 2 Arms. The drop chance of each broken piece would also be low, like 1-2 pieces per armored enemy.