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SDB16

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  1. Just speak in a low raspy voice, there is no wrong way to speak like a ghoul as long as you follow those two rules, it would actually be more work to do this in audacity opposed to just speaking in a low raspy voice.
  2. Howdy, as the titled suggests I need help altering DT based on hit location, I am using JIP's Localized DT setting and I am developing a mod that applies an Object Effect if the DT is below a certain value, JIPs setting is working as intended but even if I hit the unprotected body part it is not applying the effect I have created as it still reads as if the DT is applied to the whole body.. the only solution I can think of is altering the DT based on where they are hit while wearing specific gear to stop the effect.. I have tried making an effect for armor that increases the DT to the intended value when hit in the body part the armor is worn but it seems the game first checks for the DT then applies damage, ignoring my effect. I am stumped, any help will be greatly appreciated. If there is any information that can help you solve my issue please ask me anything.
  3. In response to post #67555556. #67966766 is also a reply to the same post. Deserts still have rain, or who knows someone coulda' spilled their nuka-cola. lol
  4. If you find out the correct gravity value you will also need the correct Speed values as well, I am doing research into this for a realism overhaul so I will come back and let you know anything I find out.
  5. When I first heard about FO4's release I was super hyped, more so than I should've been.. I seen a Fallout game with the epicness of Skyrim combined but I was let down big time as it doesnt feel like a Fallout anymore because of how they removed the skills the Karma system was pretty cool too, but back on topic - kinda think of a Skyrim leveling system that progresses as you use a certain skill and unlock perks within that skill tree.
  6. Well if I might hit you up on the scripting lol but as for stacking object effects i was wondering if the effect could stack, like when I shoot someone using my bleeding effect the damage doesn't seem to stack. and to Mktavish I was wanting a bleeding system that was dynamic, each bullet has their own unique properties just like in real life, I can handle very small and basic scripts like CIOS scripts and add item scripts but not much else so thats where I'm stuck, it seems that the bleeding effects applied by my object effects are not stacking only the duration, I'm trying to make it to where the more you get shot the more you bleed, I have a basic bleeding stopping scripts for super stims for small caliber bleeding and one for the doctor bag for medium and large calibers, however I think I should add lead poisoning too but I have much more to focus on, illnesses will come later once I've gotten a little more knowledge on scripting because I want sickness to come in stages.
  7. Hello, I am working on a realism overhaul mod and I need to know if its possible to stack object effect, the purpose of the question is because I'm working on a bleeding system and I'd like it to be dynamic so I assume I am going to have to make scripts but i am a little uneducated in that department, if anyone could point me in the best direction to where I can learn I will appreciate that a lot but I have been to the GECK site and im not learning anything from the tutorials there and I cant find any on YouTube or if someone could help me with the scripting that'd be fantastic too but I'm seriously stumped here so any help is MUCH appreciated.
  8. Hi thanks for reading, I am trying to create a knockdown system for guns using the fatigue system and ammo effects however I have noticed that the fatigue effects people in power armor as if they was wearing nothing and I dont think a counter effect was added in the game. For power armor I want immunity from the fatigue and combat and metal armor I want it to resist the fatigue dealing less fatigue damage than normal. Any ways I could do this without having to make a bunch of scripts? Also this is my first post and my first time visiting the forums so if this in the wrong place please move it.
  9. Yea, something is. FOMM crashes when I try activating AI.
  10. Hello anybody reading this, I just have to ask if there's any modder with time on their hands to make one of these http://i41.tinypic.com/swtlsj.jpg I think this would be a great shotgun to have. PM me if this sounds interesting and you want to do it. If you don't know a darn thing about the gun here is the wiki. https://en.m.wikipedia.org/wiki/Benelli_M4 Happy modding everyone :)
  11. It would ask me to save = so I already redone the process and added the effect to the ammo. Thanks anyways. I'm working on some bleeding effects and I wanted to know how I could prevent the player from using bandages when he/she isn't bleeding, I'm still a newbie at scripting.
  12. Neither of them worked, I copied and pasted both of my object effect ID's so it's not me misspelling them Here is a picture of the script so maby you could tell me what I'm doing wrong. I am still new to scripting :geek: http://s28.postimg.org/64p2jyez1/Scripttroubles.png
  13. Hello Nexus community, I am having a rather difficult time making a script that removes my bleeding effect when used. I tried remove spell but that didn't work i guess that's only for actor effects, if I can get any help I would appreciate It alot know this topic wasn't written very well I'm just anxious to get my script to work lol So to cram this all into one question, can someone please tell me what to write so that I can remove a object effect from the player.
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