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mavmanzero

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  1. That did it! Thank you both very much. Good luck to you modding adventures.
  2. Well, I really appreciate your response. Thank you. I still am not having any luck here...
  3. I having trouble compiling. I get this massage: unable to locate script Alias This is a Base script from FormID: 23C675 Scriptname RedRocketPaintJobCertificateScript extends ObjectReference GlobalVariable Property PA_Global_Material_RedRocket Auto Message Property RedRocketPowerArmorPaintJobPurchaseMessage Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == Game.GetPlayer() Debug.Trace("Doing frame stuff for Player") PA_Global_Material_RedRocket.setValue(1) RedRocketPowerArmorPaintJobPurchaseMessage.Show() Delete() endIf endEvent
  4. In XEdit. Go to the Worldspace tab on the bottom. Right click on the City and remove the whole branch. If its an exterior city, no loading city. You need to go in the CK world. This works for interior cells too. Say you like most of Unique Interiors but want a few from Usless Interiors. Find the ones you like, right click, remove the ones you don't. Then right click the actual esp and check for errors.
  5. I had thought this was a problem, but it's not. If your work is in a City World, everything outside of said city world will be like this. So only work in the selected world space. If your work is not in a city, than select Tamriel World.
  6. Hey man. I tried for a few hours to get the Chunk Merge thing, but it does not work for me either. I just get an error. So i set up a work around. https://drive.google.com/open?id=1ihJPp2b04CWDaQWyD88t2INDNYiHi5Ww Can you send a link to how you have you nifs in Chunk Merge? I want to give it a few more tries.
  7. Is there a similar shaped mesh you can just delete the trishape and paste your new one in for now. Another janky way is to use the collision boxes in the CK... I am also wandering if you could help me real quick. I can't seem to get my new nifs to work right. I use your described method. It works great in FO4 but not SSE. So, what version of each program are you using?
  8. Found A workaround. I load into Tamrial World space first, then navigate to wherever. I cannot select a specific world space though.
  9. F5 does not help, but it does reload cells. I have only used the FO4 CK and it works as intended, I double checked that one. Interior cells work as intended as do closed cities. I'm using Win 10. A legit copy of everything. I can't load multiple masters either, even with the bAllowMultipleMasterLoads=1 under General...
  10. I downloaded Oldrim and the CK from Steam. Same issues....
  11. More testing. i can place objects and these are unaffected. This square anomaly fallows where ever i navigate to as well and things disappear as i near them.
  12. No, my Data file is only Base game and DLC now. CK still broke and this bug is not in game. I did further testing and if i change my uGrids in the render window properties this changes with it...
  13. So, I uninstalled the game and mods. still the same bug...
  14. I cut all those loose files man. but no, I have not been in game yet.
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