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VilanceD

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About VilanceD

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    VilanceD#7575
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    United States
  • Favourite Game
    KoTor.

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  1. I just got 2 donations of $10 each, thank you both very much, that means a lot to me!
  2. LEarning navmesh. Its weird, and takes a long time to do. Great video on how to do it in the worldspace:
  3. Halfway thru SS2, got distracted and setup FNV with a 4k mod pack, very nice looking.
  4. Didn't even know this was a thing. I can feed others!
  5. Do textures have to go into a - texture.ba2? Could they go into a - main.ba2? What happens if DDS files go into a - main.ba2?
  6. Just made a kit that uses DOS but the gui tool is what I normally personally use.
  7. Thanks all for the thoughtful responses. Definitely some master level modding stuff.
  8. Just want to get a feel for what the user base here thinks on this idea. I have a plethora of pin... mods that update settlements and workshop items together in a Deep Clean series. My mods Currently they are listed under category Craft-Home Settlement. Would it be better to have them listed under category Settlements? What do you guys think about the options there category-wise? Thanks in advance, V.
  9. All roads lead to nifskope. Wow, lot to unpack there, doesn't look like a quick thing to try. For now I'll keep making red houses with dark brown trim. At some point it looks like this will be inevitable to have to try such solution(s).
  10. In a similar vein, if I am going to do that, probably would be a good idea to create a custom DecoMainC...Doorway. Currently the inside mat is white, so it matches poorly with the HouseK stuff even though exterior wise, and wall thickness wise its perfect. Unless any knows of a nif that already does this in a mod here?
  11. I have done some work in Nifskope specifically on matswaps. I could see exporting the entire SCOL as a nif and doing that. Its not like I dislike the red, its the green secondary color that is hard to match too.
  12. 2nd try posting this.... Hi, I am getting a strange result when I use CK to create a static collection(SC) using either HouseK or DecoMain building parts. The material swaps(MS) change drastically. For the HouseK parts they immediately almost all become primary color red, secondary color green. If I cycle thru the MS or select edit base, edit nif, custom material swap, a few original colors remain but most are not the normal options or just red/green. As a programmer/DBA type this looks like some kind of list/array with offset/index error. Any way to fix this, or work around, other than don't use SCs? Thanks in advance, V.
  13. Hi all, I have been cranking out the Deep clean mods and was recommended to get them added to LOOT so they get sorted after PRP. I posted over at https://www.afkmods.com/ but not sure the best approach/poc to get them updated. I was able to add rules to vortex but since LOOT is used under the hood it would be good to get the master list updated. Thanks, V.
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