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oliv897

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  1. <rant> You removed my mod because I broke your terms and conditions for uploading an incomplete mod.. well why don't you write to f*#@ing bethesda and get me the tools I need to release it now eh? I need community support for this mod.. I can't s#*&#33; it out and hand it over to you.. well guess what?! I'M TAKING MY BUSINESS ELSEWARE! You pigs have just cost me a significant fan base all because I have not released it right now this second.. WELL f*#@ YOU NEXUS.. f*#@ YOU TO THE MOON AND BACK.. </rant> On a more positive note you'd get more business if you know... actually was here for modders, not here to just host completed mods and cash in on the ad revenue.
  2. Your looking for Open Cities... http://www.nexusmods.com/skyrim/mods/8058/?
  3. Ok so last few questions before I give up with it all (I'll be given up after this mod though unless you can convince me different this is a nasty piece of software to work with!) 1, How do you guys put up with it crashing every 5 seconds and taking half hour to load all the files? 2, How do I add a simple sound marker so that it plays a sound(music) all the way through without stopping when player gets close enough? 3, Why is my music track randomly playing in random parts of Riverwood even though there is NOTHING in the creation kit that tell its to do that? 4, In my interior cell I told it to play a music track, why does it only play it some of the time? If you can help with this I'll be happy but think I'm gonna forget about doing all the quest and just leave my main NPC wandering around lol if this is the glory of mod making... jesus... I thought the Game Engines were bad to work with at work but this takes rubbish to a whole new level (And I work with the Havok Game Engine at work lol)
  4. Though I'm not great at modding I am a RL Sailor and bit of a pirate when in international waters so I'd be willing to lend a hand for the sake of detail and if you wish some voice acting... I have a very southern English accent with a lot of Arghhs and Ayes and Ooohs. We speak in a sentence sort of like... Aye there matey... how be ye teda?! A lot of Americans comment on my voice being Pirate so am here if need be!
  5. A lot like the Fable series? (you would not believe how much I've said that this week) In my opinion it has always been that no game can beat Fable for its realism and immersion! (and considering its meant to be a crude English humor sort of game lol)
  6. Perhaps you could fantasy it up a little and go all Tolkkien on Skyrims ass?
  7. If it helps my Mate looks just like a Nord so am creating him right now in my game complete with his clothes and his crossbow lol
  8. Though to blurt out I noticed the light armour from the imprials looks a lot the same?
  9. in that case that idea is out... lol you could retexture it but am struggling to do that myself... and thanks mod for telling us!
  10. This is cool but could you also include the outer ring? in my eyes you could add so much more to the outer ring? perhaps fill it with dangerous animals to effectively give challenge to getting to the city? Another thought is treat it like the Skyrim wilderness and as it as the outer cities wilderness in effect being a place to have plants growing for potion making or wandering rogues... nasty animals? (Might be cool if you added some of the Lost City of Atlantis Sea Monsters as they would have been before the island sank?)
  11. So I am trying to create my first mod and am having some troubles understanding some things (The Wiki seems to just blurt out random crap) How do I create an NPC? preferably like I did when I created my player so that I can visually see the changes... How do I add Default Armour and Weapons? How do I make said NPC initiate dialogue with the player when the player gets to close? How do I build a basic quest through Dialogue so that he can become my companion? How do I make him blurt out random crap (using sound file) while travelling or yell taunts(using sound file) when in combat? How do I do any of this? the wiki is beyond confusing and is really no help!
  12. Ok so since I have had no one willing to help with my mod I've had to do it myself and I must say am getting the hang of it! the only problem am having is retexturing some armour so I was wandering if someone nice enough on here could do it for me? (I've spent more time than I'd care to admit trying to do it myself and am at point of giving up... in fact am at point trying to work out how to use the node things in nifscope) The texture I can supply I just need someone to add it to the models and tell me how to add it in creation kit! (in fact if you could do a nicer texture than mine I'd be very happy) considering I had no interest in my mod I am offering some pocket money to anyone that could spare some of their time for something I reckon is easy peasy for an experienced modder! Hit me up on here or if you can I prefer to use Skype! Skype = oliv897
  13. I'd like this idea but I'm an Elf... I don't want to go to... god I can't force myself to speak a name of such filth......
  14. hmmm... providing the models are the same from oblivion I don't see why not... <personal contact info snipped> I'll buzz you on that if my research comes up with anything :wink: (Please do not post RL contact info to these public forums. Use the PM system for that. --TNL)
  15. Basically play 2 cahracters on one world... that could be quite swell but would need a way for them to recognize new names... you can't both be the chosen dovahkin?
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