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About Animositisomina
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Fallout 4
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I've been seeing that 'C' as well, though it usually goes away for me once the page fully loads. Using Firefox also.
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How about darker eyeshadow colors
Animositisomina replied to Redtingednight's topic in Dragon Age: Origins's Mod Ideas
Have you tried Pineappletree's Vibrant Colors mod? Link: http://www.nexusmods.com/dragonage/mods/153/ -
Cleanse Area should cleanse the area
Animositisomina replied to Alehazar's topic in Dragon Age: Origins's Mod Ideas
Why not just setup a tactic with a mage that casts Dispel Magic on the character that has been hexed? -
The link to the forums on the Dragon Age: Origins Nexus site is currently linking to the wrong forum. Instead of going to the DAO forum, it goes to the Dragon Age 2 forum. The link on the DA2 Nexus works correctly. I've attached a screenshot to clarify what I mean. Note the two areas highlighted in yellow; the "Forums" button at the top-right, and the link it leads to in the bottom-left. The correct link should be this: http://forums.nexusmods.com/index.php?/forum/292-dragon-age-origins/ http://oi57.tinypic.com/333fgus.jpg
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Question about scripting variables
Animositisomina replied to Animositisomina's topic in Dragon Age: Origins's Discussion
I went through the wiki prior to posting this thread, actually. Thoroughly, in fact, but I was not able to find anything relating to what I needed. While I already have the info now and have made several mods at this point, I do appreciate the link. Thanks. -
Question about scripting variables
Animositisomina replied to Animositisomina's topic in Dragon Age: Origins's Discussion
After doing some more testing, it seems that "oBow" can be anything. It could say "oFudgeNutSundae" and it would still work. I'm no programmer, so I can't explain why. But at least I know now that it doesn't need to be a specific thing for specific items (e.g. oRing for a ring). -
Remove "Overwhelm" mod?
Animositisomina replied to GUNZGA10RE's topic in Dragon Age: Origins's Discussion
Ahh, that's what the problem was -- status was set to Released. Clearing that allowed me to find it in the search results. +1 Kudos to you for the tip, never would've thought to change that status setting.- 15 replies
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Remove "Overwhelm" mod?
Animositisomina replied to GUNZGA10RE's topic in Dragon Age: Origins's Discussion
I searched for "overwhelm" and found nothing on BSN. Perhaps it has been removed from there as well? Nope. It's still there. Balanced Monster Overwhelm Ability Thanks for the link. Just curious, where exactly were you searching to find it? I was looking here but found nothing.- 15 replies
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Remove "Overwhelm" mod?
Animositisomina replied to GUNZGA10RE's topic in Dragon Age: Origins's Discussion
I searched for "overwhelm" and found nothing on BSN. Perhaps it has been removed from there as well?- 15 replies
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I have this script that will add a newly created bow to the player's inventory, which works fine, but I was wondering how I could change it to an axe instead. Specifically, what I mean is there is a line in the script that says "object oBow = GetObjectByTag("asr_nameofbow");" -- what I'm wondering is, how do you know what to put in place of "oBow"? Is there a list of valid values anywhere? For example, I know "oRing" works for rings, but I only discovered that by testing it myself. It would be really handy to have a complete list of values that will work there, instead of having to guess them.
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Remove "Overwhelm" mod?
Animositisomina replied to GUNZGA10RE's topic in Dragon Age: Origins's Discussion
D'oh! You're right... completely missed that in his post. Sorry. :sweat:- 15 replies
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Remove "Overwhelm" mod?
Animositisomina replied to GUNZGA10RE's topic in Dragon Age: Origins's Discussion
If you have a sword&board warrior with you, have them use Shield Bash on the mob that has you pinned. It will free you. I've read that mages with ice spells can do the same but I haven't tried that.- 15 replies
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Console command to make a bed PC owned?
Animositisomina replied to Mookeylama's topic in Fallout 3's Discussion
There's a mod on the Nexus that will give the +10% XP bonus for any bed you sleep in. I don't recall the name, though. -
They'd have to create entirely new meshes because of their unique head shape, but yeah, if they made their own work from scratch it could be possible.