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AndreaColombo

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  1. Hi, how did you go about this? It should be fairly easy to accomplish; do you still have your uncooked files?
  2. In the sense that you uncooked everything, made the mod, put it in your Mods folder and nothing happened in-game? Did you try naming your mod DLC0Skellige and putting it in your DLC folder instead? (The 0 is to make it take precedence over the DLC14 folder.) Alternatively, you could be using another mod that alters the same files and is taking precedence over yours.
  3. Just add // before each one of them, like this: // if( !action.WasDodged() && action.DealtDamage() && inv.ItemHasTag( inv.GetCurrentlyHeldSword(), 'Aerondight' ) && !action.IsDoTDamage() && !( (W3Effect_Toxicity) action.causer ) ) // { // aerondight = (W3Effect_Aerondight)GetBuff( EET_Aerondight ); // if( aerondight && aerondight.GetCurrentCount() != 0 ) // { // aerondight.ReduceAerondightStacks(); // } // } I'll release this as a mod in the coming weeks anyway.
  4. For those interested—if you want to prevent Aerondight from losing charges, you need to open playerwitcher.ws and comment out the following snippet: if( !action.WasDodged() && action.DealtDamage() && inv.ItemHasTag( inv.GetCurrentlyHeldSword(), 'Aerondight' ) && !action.IsDoTDamage() && !( (W3Effect_Toxicity) action.causer ) ) { aerondight = (W3Effect_Aerondight)GetBuff( EET_Aerondight ); if( aerondight && aerondight.GetCurrentCount() != 0 ) { aerondight.ReduceAerondightStacks(); } }
  5. What should I set it to if I wanted to prevent stacks from being reduced at all? I guess I could change "current charge / 2" to "current charge / an arbitrarily big number" but I'd rather disable the stack reduction altogether. (Apologies if this is a stupid question—which it probably is—but I'm very much new to all this.)
  6. Hey LedGuardian, Are you releasing this? Would love to use this mod :)
  7. Hello, everyone. I would like to make a mod that changes the stats of the Wolf Witcher set. The reason is that I would like to play this build but I don't like the way its equipment looks together. Therefore, I would want to mod the Grandmaster Wolf Set (both "normal" and "legendary") to have the stats from the equipment in the video. Specifically: Grandmaster Wolf armor would get the same stats as the Manticore armor.Grandmaster Wolf trousers would get the same stats as the New Moon trousers.Grandmaster Wolf boots would get the same stats as the Manticore boots.Grandmaster Wolf gauntlets would get the same stats as the Nilfgaardian Armor gauntlets.Likewise, the Legendery Grandmaster set would get the same stats as the Legendary Manticore set and NG+ version of New Moon trousers / Nilfgaardian Armor. Now, here's the catch: I can't seem to find any tutorial online that explains how to change equipment stats in The Witcher III. I downloaded the ModKit, but I have no idea how to go about this. If you do, I would ask you to take me through the process so I can learn (I could use the knowledge to do other versions of this mod with other armor sets). Second best thing would be for you to carry out the mod request yourself; I'd rather learn how to do it, but I know sometimes it's quicker to do something yourself than to explain how to do it to someone else. Anyone up for this?
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