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UnEvenSteven

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  1. Well this is a treat. Welcome back, someguy2000!
  2. Quite late to reply but is the perk mod you're looking for Librarian of the Wastes?
  3. I don't have a Twitter account but if a vote here means anything then I would choose the "as one unit in Spring" option. I'll be patient for Thirsk Saga. While I'm looking forward to Thirsk Saga as a whole I will say I'm happy to see some more quests for thieves, there's hardly any out there. Wishful thinking but perhaps with SSS you could maybe throw in some more "opportunities" for thieves.
  4. Late to the party here but great to see you modding again, someguy2000! Seems like Thirsk Saga is shaping up to be one heck of mod, looking forward to it. Scripted encounters you say? Got to give us completionists something fret over, huh? :tongue: Like I recently said in the NVBIII comments section I appreciate the extra work you put in by adding scripted encounters and dungeon evolutions to your mods, to me they make the game world feel more alive.
  5. Couldn't tell from your notification area on the desktop but do you use AVG? I had this exact problem about a week ago with the GECK and CK. Turned out it was AVG's Identity Protection, I just added the F3/New Vegas/Skyrim folders as exceptions so they're not monitored by it.
  6. May not be exactly what you're looking for but Immersive Minigames has some MCM options to hide the difficulty. However even with the MCM options set to hide the difficulty it'll still show the chance you have to successfully pick locks or hack terminals.
  7. Aradia Kato is what you're looking for, it has a glove texture that's pretty much spot on to that image.
  8. You could try Cyborg - Thermal and Nightvision Implants, during installation you have the option to choose an invisible implant. The implant itself is just a perk that's chosen during leveling up though if you wanted it right away you could add the perk via console.
  9. Use the stand-alone version of Bounties II, it removes the needed requirement for completing Bounties I first. Just install the stand-alone .esp after installing the full, normal version.
  10. Making an assumption here but going by a recent teaser video from The Frontier, I get the feeling the Continuous Beam Laser is going to be exclusive to that mod and not released separately now.
  11. That would be the safest route to take. At least the Mirelurk King textures are still in NV's files if you want a different look from the Lakelurks.
  12. I'm not 100% sure but you may be able to use altered Mirelurk textures. Not just a couple of minor edits that are barely noticable but more of entire re-texture. The only mod I know of that has a few Mirelurk re-textures are from Mart's Mutant Mod. Of course you'd have to get permission to use those textures and again I'm not 100% sure you can use them in New Vegas.
  13. Were you planning on using them for a mod? If so you won't be able to port the textures from F3 to NV or vice versa. While it's the same engine and both games have the same publisher porting assets between them isn't allowed as it violates the EULA.
  14. I think someguy was aiming for a May release or so at first but like many things in life that's subject to change. Give him some time, Bounties III will be ready when it's ready. :smile:
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