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corvorosso

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  1. same problem for me. from NMM 0.61.2 to last 0.63.12, chek id/update, and: 1 various "load error" on NMM startup (mods arent in the "mod tab", but are in the "mod" folder created by NMM. if i delete from this, the load error go away. BUT the file are in the plug in tab (and in the game/virtual folder) 2 try swith to a "vanilla" game (a bakup foldrer, ONLY beth files), reinstall NMM, and i can't add some file (es Usleep translation). I try to download by NMM, same result. In short: i can't add or downlaod mod. ... for now i return to my 0.61.2, but please fix NMM!! EDIT sadly, now with old NMM 0.61.2 i can add form file, or download from nexus, but i can't istall!! added usleep, and have a "problem during the installation". SkyUi, on the other side, work. Added form file, and installed without any roblem.. maybe it's time to move on MO...
  2. i have the same problem... no radiant quest dialog from innkeepers, jarl stewards... this is my load order. no one mod in common with Ruadragonherat... ecept basic esm. s#*!... Active Mod Files: (god bless wirebashm for the export LO features)
  3. is there any good modder eho want to port this amazing mod from Fallout NV to Skyrim? The mod (jip's CC&C)improves the management of the (of course) multiple followers, in particular during combat. With a single button and a few clicks, you can order a single follower or all: - to attack a specific target - protect and mantain a location - move to a location - open door/chest/dosarm trap - loock in a container/loot a body - heal with a "potion" (stimpack) - switch ranged/mele all durin combat, and all in real time (no menu) also add more options to the classic aggressive/passive dualism last but not last, on the side of the screen you see the protraits of followers, with diyanmic healt bar and current action/state in short, in a great mod, especially for beth games (stupid ia)
  4. i have a similar idea/request. I've always had a similar idea , these are the characteristics 1 - the favorite menu items is not logical. it would make sense to have " ready for use ", ie with the sheath, only a limited number of weapons, depending on the type ( swords, axes and daggers also two big weapons only 1 ) . In practice, to make the mod as DSR or armed of the teeth not only aesthetic . One can carry 2 weapons medium or long ( swords, axes or hammers ) to the sides , a pair of daggers, and a big gun on his back. It would be nice to see all these weapons on the player who is on the NPC , regardless of the weapon "carried." But how to force an NPC to choose not only the weapon or 2 weapons that will equip short , but also other 2 or 3, one for each category , is a mystery. 2 - the consumable items , or potions , can not be " infinite " , because even to have a bit of realism you have to force install a mod that allows one potion at a time. It would be great ( for both the player and NPCs ) a bag or a shoulder bag with a n. of slot for potions, equipped , and that (similar to a custom enchantment ) when you " use" potions lost "energy", and must be recharged outside from combat for reuse. Here, as for the n1 , the maximum would be a dynamic thing , that display how many and what potions remain , both for the player who for npc . dreams ... 3 - similar for bullets, a quiver that changes dynamically depending on the arrows contained , and needs to be recharged . 4 - How to npc , in general I'd like to see a mod that makes even the " secondary weapons " , bow and arrows, a dagger that I know , not only ( or 2 ) that wield weapons . Or convince them that they can keep the arrows equipped even if they throw away his bow to switch to sword.
  5. hello everyone is there any good modder who is willing and able to import mod from this WONDERFUL falloutNV ? Allows you to control the followers in a total way ; orders ( attack , check the area etc ) , behavior (normal , aggressive, completely passive ) equipment and management level ... in short, there is everything. and as if that was not enough . you do it all with a single hotkey and the mod has a clear interface , with portraits of followers that indicate who is doing what , how much has health etc. . in short, the mod would be ideal for the management of the followers , especially if integrated with some features taken from the 3 major mods like ( ufo , eft , aft ) . AFT in particular (which I consider the best) eg set the followers as essential or not, change their home, the function to remove the helmet when not in combat (it is the only one of the three aforementioned mod that has this feature ) . However, obviously there are some things that should be modified to be more in line with skyrim ( meele / ranged , magic / heal only / no magic , fighting on horseback ? ) But nexus goer and player TES4 and 5, and fallout 3 and 4 , I think that this is the BEST mod ever for the management of the followers ( beth important thing in games because they do not know how to create AI, but only A. .. Here is the link http://www.nexusmods.com/newvegas/mods/50468/?
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