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GamerTechChub

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  1. I can find absolutely no information on NPCs and encumbrance. I'd love to know more about this.
  2. Hello everyone. I'm working on a script that gives the player a Blank Tome whenever they use a spell tome, to make tomes more immersive. The script currently looks like this: Scriptname zzzBlankTomeScript extends ReferenceAlias Import Game Book Property Book01 Auto Keyword Property Keyword01 Auto ;--------------------------------------------- Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) If akBaseItem as Book Book Book02 = akBaseItem as Book If Book02.HasKeyword(Keyword01) && akItemReference.GetParentCell() != Game.GetPlayer().GetParentCell() && akDestContainer == None Game.GetPlayer().Additem(Book01, 1, true) EndIf EndIf EndEvent The creation kit page suggests that I add a 'AddInventoryEventFilter' but I'm not sure how to implement that or if I even need it. Does anyone know if I need to add a filter or how to add one.
  3. This baffles me since I tried contacting mod author mfeile1974 about how they managed to make a follower capable of using Illusion magic, but they were confused by my question and said that they've had no difficulty getting a follower to use Illusion spells. Really? I have never been able to get any NPC to use illusion magic.
  4. It doesn't look like any of these events track quest stages. Am I missing something?
  5. That's not your only problem, they also do not cast Illusion magic at all without editing the AI. I was messing around with an illusion follower, and had some success making custom illusion spells that had a damage effect so that NPC's would cast them, but it wasn't working out as well as I would have liked.
  6. So, I am working on a mod that adds master level spells. I want to add them to the correct vendors upon completion of the master quests, but I do not want to edit the quest scripts for compatibility sake. I know I could do it with a looping OnUpdate script, but I'm afraid that it would slow papyrus to have the script loop from the start of the game all the way to the completion of the master quest. Is it safe to run a looping OnUpate for that long? Is there an alternative way to check for quest completion?
  7. I've been playing around with Jaxonz Positioner which is amazing and I love it, but I've had to essentially cannibalize other places in Skrim and take their shelves, book cases, display cases, and other furniture to use in my home. I figure that isn't the best way to go about getting furniture and decorations for my home, so I had an idea for a mod that would create a Ikea like showroom for static objects. That actually inst very hard, but having only one of each static means you still have to cannibalize other places in Skyrim, and spawning 30 of each static isn't elegant and that may not even be enough for some people. So I was wondering if there was a way to hook up Dwemer buttons to a script that would spawn another copy of a static at a target location. That way I could create a bunch of static objects with buttons next to them and the player could take as many as they needed to use with the positioner.
  8. Hi everyone ^.^ I was wondering if anyone could put together a mod that allows all nine of the wing additions to be avaiable on each side of the houses. I was really disapointed to find I couldn't have a Library and an Armory at the same time. All the sides of the house have the right exterior and interior walls already, so I think the only thing that would need to be done is copy paste the interior furaniture, and a lot of coding for all the options. Thanks for giving this a look!
  9. This is exactly what I've been looking for, I'd to have the book space of a library with the display space of a armory in the same house.
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