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stadavan

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  1. Hi..I've just tested a few the Rainbow and Butterfly from Gifts and Pranks, it appears in the game Item list, but visually no effect at all. (as far as I know, for visual effect: PropertyPower - Int - input as '0', not sure if this is correct?) as for Awakening: I tried Haste and Decrease Damage. they do not appear at all in the list. not sure if its a system thing or just my pc here. If its too problematic maybe I should just give up
  2. oh my... oh my... thanks alot ! I'll have a look later.. dao mods can be quite difficult to navigate, especially for newcomers. the other time I also had problem with Viva la orlais (sisters cloth) no lod2, and someone pointed to a link which one of your mod, let me express my thanks here for that too
  3. Hi..! you are one of those recent ones, lots of energy thanks very much for the invitation, this my second time got invited I know its very popular, but what is it, is it like msn messenger..? I can edit DAO stuff yes thanks to you guys information abundance, hmm, I dont know.. maybe later if you could help me have a peek just for one - Attracts butterflies ? I'm revamping a character that nobody cares about (now secret) to freshen up the game abit. [Butterfly Sword UTI location: Dragon Age > addins > dao_prc_cp_7 > core > data > designeritems] if you feeling generous, spill all of it, the DLC PropertyID List
  4. thanks tsm.. you have done so much already. I actually use your blog for editting stuffs: utc, uti, gda
  5. Hi tsm, thanks very much for the info. ah.. much appreciated (Yes, I read that on some various topics, its a common recurring topics and then someone just put them off. In fact, I noticed (have) some files made by those, most likely experts on nexus. well I'm no expert.. )
  6. I'm using the gyGFF editor and the DLC erf won't open . I read somewhere it says they are forbidden stuffs, why is that.. ? is there a way to open it I'm trying to edit overhaul staffs and some are missing out from the DLC. also the property ID, thanks to this topic ---> https://forums.nexusmods.com/topic/4891815-propertyid-list/ but some are missing, mostly from DLC, for example the Attracts butterflies, or Low morale, etc. are those forbidden too?
  7. after lots of shuffling, finally I've found the culprit. its this mod ----> Realistic Teeth
  8. Hello, this is my first time using mor file. Below is Duncan from the mod 'Faces of Thedas', the one on the left is from my PC, the right one is from the author girlstandstill mod page. As you can see the one on my pc has unnatural glaring eyes, the eye brows is abit different too. after I consulted the author, she also noticed the nose is different. the author has suggested, probably a duplicate file exists. I have double (and triple) checked this and its not the issue. It is the only hm_gen_duncan.mor, and the correct one. just for abit of info: I'm playing as dwarf origin, also with mor for Trian and Bhelen, and they seem ok (didnt notice any strangeness). Duncan is the first human to appear. I've just retested by playing as human origin, it seems that Bryce and Arl Howe (which both I have mor files on), they have that exact identical strange 'eye' and 'nose'. because this time I have the mor for Duncan removed, Duncan looks better in vanilla state. Also the human warden's (hero) face is normal, not affected by the strangeness. Most likely the problem is on my side, but I can't quite figure what's causing this. I have tried removing and adding back -here and there- mods that 'might' cause it. (one of them is the very recent mod 'DAO Toolset Headmorphs Unlocked', but it seems that its not the case) any help or thought is much appreciated.
  9. After a few testings. I found out that the problem is not the dds file, but simply the byproduct of the game it self.
  10. Hello, First of all, this is my first post, also its my first Mod that I ever created. :happy: i'm sure it's a fairly easy one for most of you, It's just a simple recolor, for Nier Automata's character, 2B. [file name: A006408A (DDS file)] I made a mod to change the costume color into white. It works fine, until I put on 'color hair', is an in-game key item (not a mod): https://nier.fandom.com/wiki/Red_Hair The problem is, when I put on the 'color hair', the color of the bandanna / headband on the head also changes color. as you can see this image, when I put on 'Red hair', the color of bandanna also changed into red, but it supposed to remain as white. Here is another image of DDS file from another Mod creator, for blue color. This file works fine. As you can see this image below ,even though I put on 'Red hair', the color of the bandanna remains as blue. I could not figure out exactly what is wrong, but probably because the way I made the file? I'm sorry if this post is a bit long :pinch: Below, is how I made the DDS file: 1. First, I made the A006408A (DDS file) through photoshop, with Intel Texture Works v1.0.4. 2. I set the Texture Type as colors: 3. Then I set the compression like this: 4. lastly, the Mipmaps as: Any help is much appreciated, and thank you very much for your time . .
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