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LiLuYoBoNi

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  1. And now I come with sad news: The game froze when I entered a cell where MOO attempts to update lists, which I assume no longer exist. Still haven't checked the log, but I believe that mod is the main culprit. I still want to see if the game is playable with other mod lists. Sorry about the false alarm. Edit: The log is currently at 87 Megabytes, but with the same script error coming from a different mod (Kuertee's Cleanup). I'll try removing that one and see what happens. EDIT 2: Good news once more; it worked!
  2. Hi. I was also having trouble with an array issue in my Oblivion save file; the crafting feature of Maskar's Oblivion Overhaul relies on arrays to store ''recipies'' for the player to craft. After some hours of playtime, I've added a few script-heavy mods (like AoG & Detect Item), and I noticed later that crafting had stopped working properly. The debug messages blamed the arrays, which were being fed with wrong variable types, among other things. After reading your posts, I've thought of erasing my obse cosave. After all my other failed attempts, this one has remarkably worked! I'd feared the game would crash on load, but it seems normal so far. I'll keep an eye out for any problems. If any of you have a history of trying this method, any feedback would be greatly appreciated. Thanks for the insight, and have a good day!
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