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blacksupernova

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  1. Hi, I don't know why but the lightning bolt from the Storm call shout in my game is invisible. It still does damage, there are still spark impact here and there to indicate that it strikes, but the bolt it self is invisible. I have tried to mess around with the CK but to no avail. The only conclusion I make is that it is possibly relates to the mesh file since if I switch the nif file to that of Lightning bolt spell, the lightning is not invisible (the lightning from the spell however is too small to substitute the real lightning) So that's that. Can someone help me with this issue? Any help for a fix would be greatly appreciated. Thanks!
  2. I think it would be much easier to find the problem if you could attach your mod so others can examine it.
  3. There is one difference between the two cases. If you are vampire and take atronach blessing, only the blessing is added and since necromage is presented, it is boosted. When you cure yourself of vampirism, necromage is not the only thing removed, your race is also changed. When race is changed, it is possible (maybe not) that the blessing will be recalculated. That means the same logic can not be applied to the cases and to know for sure, you need to test in-game.
  4. Hm, maybe i can help. But you are right about absorption effect, it is the most difficult and i am unable to make the conversion process. The most i can do is the second scenerio you proposed.
  5. It is set in frost atronach's animation under race menu
  6. As i have said, it is possible but the enchantment's magnitude would not be altered through any means, or at the very least, not at the same pace and way as ordinary enchantment would
  7. I appreciate what uskp has been doing but I hate how they keep changing what they deem to be bug and label them "incorrect". What if that's bethesda's intention? Afterall there are 2 versions of absorb magicka and stamina anyway just like resist magic. Enchantment of shield of solitude is so great to be "fixed"
  8. Not that complicated, there is a faction which prevent dragon from flying. Simply add that faction to the dragon and it is done. I dont remember the faction's correct name but the skeletal dragon is in it, just take a look at it
  9. In that case, post your condition. You are not giving much information
  10. I would suggest using leveled character instead.
  11. Yes it should be If akcaster == game.getplayer() Spell.cast(akcaster) Endif You can assign Player to akcaster if the condition is met but that would be redundant
  12. Set the height of the NPC to a number greater than 1
  13. Just set the cooldowns for all shouts to 1 second or maybe less. Then make each shout/word consume some certain points of stamina. I think it would be game breaking though... Shouts which had high cooldown would cost high stamina, so it would be impossible to trigger them at lower levels. Stamina would become way too important among 3 attributes. Amulet Of Talos and other shout cooldown enhancing bonuses would become utterly uneffective. It could conflict with tons of other mods, or maybe wouldn't even do well together with others. This idea really isn't so necessary. Shouts can be OP sometimes, but it's always your choice whether to use them or not. We had no shouts at previous Elder Scrolls games, we had no separate powers button at all. Choice to use them is totally up to you. Point is you can cast shout even when you dont have stamina if you simply set the shout to consume stamina. Im thinking for shout to trigger another spell through script to prevent that from happening.
  14. Hm, let's see... I have a few ideas but not sure it would work. I would try it when I have some time.
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