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wroma74

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About wroma74

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    Italy
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    Oblivion
  • Favourite Game
    Oblivion - Football Manager

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  1. Just to know...On a forum about Skyrim (but my question was related to Oblivion, eh!) someone wrote Tes5Edit can manage up to 90 entries for leveled list. Another coder, moreover, told me Oblivion can handle a HUGE quantity of entries per LL.... If anyone has opinions or ideas, well write :-) At the moment, I reconsidered my decisions and I will continue my IW2 Omobsification :-)
  2. Hi L, thanx again! I like to enrich my gameplay experience with all kind of nice weapons, armors, creatures and monsters as possible. That's why I installed MOO and OOO with all its equipment and creatures extensions, but....it's not enough for my crazy manias!! I have a very bad system, so I decided to include all creature and monsters from a lot of different mods into the default leveled lists. Doing in this way, the number of respawns points is the same as vanilla. And then a lot of different weapons, in the same way. So, I thought that Immersive Weapons 2 should have been "OOOmobsized" with its stats, in order not to be overpowered using OOO. But it's a very difficult and long work! I asked in some forums, and a lot of people told me that Oblivion can handle a max number of entries for each leveled lists. So, I decided to stop my work with Immersive Weapons 2. If I use all OOO equipment and Immerive Weapons 2 Omobsized by me, I want to have a (very small) chance to see every single weapon of IW2... That's all. Thank if you have further suggestions... Alex
  3. Thanks L for your time and your answer! I understand physic limit of esp organization, but still I do not know how much records could I add to a leveled list. As an example: LL0LootWeapon1Iron100. How many different Weapons can I insert into this list at maximum? Thank and forgive my dullness :-D
  4. Hi All! do you know how much creatures, weapons and armors can handle Oblivion? I was converting Immersive Weapons 2 to Omobsification stats, but I already use OOO Equipment Addon, so I think I will never have a chance to see new weapons... I'd like to know better the limits of LL for my future modding projects...Thanks if anyone can help me. If you can't, thanks the same for your time :-)
  5. Hi guys! Is there anyone can suggest me a guide to create new retextures? Thank you
  6. Hi all! Anyone using Clean up ? I'd like to remove all dead monsters/NPC and delete their reference to the game... is this a good mod? Any issue? Thank you
  7. Hi all! I am planning to use a purger; I know about OR's purger, but I'm considering also PCB and ExPCB http://www.nexusmods.com/oblivion/mods/38441/? What of these do you prefer and why? Thank you :-)
  8. Setting up armamentarium complete, there is a link to Artifacts II. Is Artifacts II the same as Artifacts 1.1? Where can I find Artifacts II? Thank you the readme says: "Artifacts II Mod required for Artifacts-ArmaCompleteAddon.esp"
  9. thank you again. Last question: I install a package with some files (i.e. *.dds in \data\textures) overwriting old *.dds. if after some time I decide to uninstall that package, WB will revert old *.dds files? thank you again for your patience
  10. Thanks, I understand. About WB: 1) merging leveled lists is automatic? 2) can I change the default directory where packages are stored? (i.e.: I have Oblivion in D:\Games, but I'd like to store packages in F:, a USB disk) thank you Excuse me, I've found the ini about 2)
  11. So, i decided to start using Wrte Bash. :-) OBMM abandoned.... :-) Not solved, but I decided to use console commands to exit the Chapel.... Anyway, I gained the willpower to understand Wryebash ;-) thank you Striker879
  12. Hi! Thank for your interest. I have this mods: ====================================== OBSE Plugins ====================================== OBSE Version: 0.0.21.4 Blockhead.dll Version: 10.3.8.512 CustomSpellIcons.dll Elys_USV.dll MenuQue.dll OBSE_Elys_Uncapper.dll obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll obse_training_fix.dll sr_Oblivion_Stutter_Remover.dll Oblivion.esm CastleWestWeald.esm SpokCommon.esm All Natural Base.esm Mart's Monster Mod.esm Artifacts.esm Hemingweys Capes Improved.esm CM Partners.esm CustomSpellIcons.esm ITA - FoT & Hexaae R3.esp UOP adds 2.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp All Natural.esp All Natural - SI.esp All Natural - MMM Patch.esp Immersive Interiors.esp Immersive Interiors - Bravil.esp Enhanced Water v2.0 HD - SI Addon.esp Enhanced Water v2.0 HDMI.esp Symphony of Violence.esp Sounds of Cyrodiil.esp Storms & Sound.esp Better Rainbows.esp BrumasNorthernLights.esp All Natural - Real Lights.esp WindowLightingSystem.esp Akatosh Mount By Saiden Storm.esp BTMoreEnemies.esp Glowing Wonders.esp PTFallingStars.esp SnowGusts.esp Populated Prisons.esp Enhanced Seasons.esp ExPCB.esp Get Wet - just droplets.esp MigMiscellanea.esp MiscTracker.esp Spell Delete.esp Landmarks, w Wells.esp MaleBodyReplacerV5.esp CM_Better Wine.esp VA_BetterGold_ITA.esp Neck Seam Concealers Expanded.esp Neck Seam Concealers Expanded DD.esp ExnemRuneskulls.esp Hemingweys Capes Improved for MMM.esp Mart's Monster Mod.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Farm Animals.esp Creature Diversity.esp Mart's Monster Mod - Diverse Creatures Expansion.esp Mythical Creatures - Cyclops.esp Oblivifall - Something Is Definately Not Right.esp Project Ambience.esp Artifacts.esp CastleWestWeald.esp Dwemer_Skyship_1_1_0.esp Fort Tempest.esp ImpeREAL City Unique Districts - All the Districts - Merged.esp ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp Kvatch Rebuilt.esp Kvatch Rebuilt Fixes.esp Kvatch Rebuilt Weather Patch.esp GlenvarCastle.esp MadMagesTower.esp Mafreseli.esp Ruins of Aeris Zul.esp ScarletMonastery.esp Skyrim Nord Tombs.esp SunderedKeep.esp Drago_Watch.esp HoarfrostCastle.esp MannimarcoRevisited.esp Shadowcrest_Vineyard.esp 00SnowyRoadToBruma.esp ShezriesTownsMaster.esp Artifacts-ShezriesTowns Patch.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp HoarfrostCastle-LushWoodlands patch.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp MadMagesTower-CloudtopMountains patch.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp KvatchRebuilt-CheydinhalFalls patch.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp xulCliffsOfAnvil.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp SnowyRoad-JerallGlacier Patch.esp SnowyRoad-ULCombo Patch.esp xulTheEasternPeaks.esp ImpeREAL Empire - Unique Forts.esp ImpeREAL Empire Unique Cities - Sutch.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Real Lava 1.3.esp betterArena.esp Arena Capacity Crowds-5845.esp BetterArenaRemoveRestrictionOptionalFile.esp BetterArenaCanWearAnyArmourOptional.esp Bonds Big Portable Tent.esp HUD Status Bars.esp GalerionLeveling-Revised.esp Grass Overhaul.esp Improved Fires and Flames - Increased Sound.esp Leviathan Soulgems.esp P1DkeyChain.esp Enhanced Vegetation [100%].esp tbskGuardsFeatures.esp Smite of Order.esp TheKillingMoon.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_MMM.esp SM_EnchantStaff.esp SM_Scrolls.esp SM_SigilStone.esp MidasSpells.esp Lightweight Potions.esp Kaizits New Animations NPC.esp CM Partners.esp CMPartnersDecrashification.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp CM Partners Extra NPCs.esp CM Faramir.esp CM Legolas.esp Oblivion_Character_Overhaul.esp Hunting and Wildlife Expansion.esp OOOShiveringIsles.esp Visually Enchanted Drains 1.esp Visually Enchanted Fire 3.esp Visually Enchanted Frost 3.esp Visually Enchanted Shock 1.esp Visually Enchanted SoulTrap 1.esp SnArrowEffects.esp MiniMap.esp Maskar's Oblivion Overhaul.esp I have used tes4edit to see the mods alterating the Julianos Chapel cell, finding 6 mods. I tried to deactivate them, and then I loaded a saved game just before entering the chapel. No way, I enter the Chapel and then I see through walls and no door to return back, and when I walk in certain points I fall, fall, fall... :-) thanks for your help, if you can. :-)
  13. I am in Julianos Chapel, but no door to exit and towards some walls I can see Skingrad, as there are no walls... when I walk, I fall down through the floor...how could I trak the wrong mod making this possible? thanks a lot
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