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Reveurr

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  1. Hi everyone, I'm trying to implement a condition on a perk, which must apply only if the player is sneaking + isn't detected. Here's the perk with only "is sneaking" condition : Does someone know what the condition "isn't detected" is? Thanks and have a great day. :smile:
  2. Hi everyone, I'm trying to do a Very simple task : assign a value to a variable. (what could be more basic?) I can't do this, without having the "Recover" flag on, in the magic effect configuration. The following only works if I use this flag...can't make it work otherwise. What am I doing wrong? In image: http://imgur.com/a/ba4Eu Here's a link to download the esp: http://www.filedropper.com/damageresistpositive Here's what the mod is trying to do right now: when the damage resistance > 10, the variable DR is set to 1 and stays that way. Meaning: "if character wears any damageresist armor, remember it forever". In Vanilla, I only found 2 functions doing something similar: they modify health or rads. But using them doesn't work in my case, as copying any of these actor values crashes my mod on launch. It's linked to their "AVFL" value, couldn't see more about this. It's important for me not to use the "Recover" flag, as I'll need to use the variable still modified, after the conditions will become false. Using this flag makes the whole thing work, but as soon as my character has less than 11 damage resist on him, the variable resets to 0, which I don't want. Thanks for your help me and have a great day. PS: sorry if I post this in the wrong section, please tell me if I did so.
  3. Sorry for the second bump. I modified the original post and uploaded my esp to make things clear and simple to read and test. I'm stuck on this for days...and feel so close to releasing a great mod, only if I can overcome this "LITTLE" problem :p. Thanks for reading me.
  4. Just edited my post: it seems my problem is much more basic than I thought. I can't assign a value to a variable, without using the flag "Recover". I really feel dumb on this one. I must miss something very simple... Thanks for your help.
  5. Hi everyone, I'm trying to do a Very simple task : assign a value to a variable. (what could be more basic?) I can't do this, without having the "Recover" flag on, in the magic effect configuration. The following only works if I use this flag...can't make it work otherwise. What am I doing wrong? In image: http://imgur.com/a/ba4Eu Here's a link to download the esp: http://www.filedropper.com/damageresistpositive Here's what the mod is trying to do right now: when the damage resistance > 10, the variable DR is set to 1 and stays that way. Meaning: "if character wears any damageresist armor, remember it forever". In Vanilla, I only found 2 functions doing something similar: they modify health or rads. But using them doesn't work in my case, as copying any of these actor values crashes my mod on launch. It's linked to their "AVFL" value, couldn't see more about this. It's important for me not to use the "Recover" flag, as I'll need to use the variable still modified, after the conditions will become false. Using this flag makes the whole thing work, but as soon as my character has less than 11 damage resist on him, the variable resets to 0, which I don't want. Thanks for your help me and have a great day.
  6. Hi everyone, I've got a simple question about FO4edit: Is it possible to specify the magnitude of a spell's effect, by using an other variable? Example: I'd like to change the magnitude by a variable, not a number. Thanks for your answers and have a great day. :smile:
  7. Hi everyone, I'm trying to modify the Power Armors, so that they'll be considered weared on top of body armors, cumulating both armor resistances. (Actually the game considers you're naked under your power armor) From what I understand, each armor takes one slot and for example a cask and a power armor helmet use the same slot. I tried modifying a power armor cask's slot in FO4edit, but the choices are very limited: As you can see, there are about 30 armor slots predefined and I suppose each one is used by the game. Is it possible to add new armors slots? I tried to look for this "First Person Flags" in Fallout4.esm, in order to modify it, but couldn't find it. If it's impossible, any idea on how to deviate this problem? Thanks a lot for your help and heave a great day. :smile:
  8. Hi, I'm currently trying to edit a mod: I'd like an effect to occur when the player radiation is > 0. Here's a screenshot: http://soutienplanete.com/nexus/RestorHealth%20if%20Radiation%20Positive.png I tried to delete the condition and RestoreHealthChem works. What I'm trying to do is activate RestoreHealthChem if the player's radiation is > 1. Can someone tell me what I'm doing wrong? Thanks a lot and have a great day. :smile:
  9. I edited my topic, after finding the correct mod's name. So I'll give it a little up, hoping someone will answer :)
  10. Thanks a lot Daecat :) Bullet Time is the one I was looking for. Do you know if it can work with NV? (I'm in Europe, can't test before 22nd). Thanks again.
  11. Hi eveybody, In F3, I used a mod which was giving the player the ability to slow time, consuming Action Points over time. It made the FPS side of the game even more intersting (in my point of view). You probably know it: Bullet Time. Does anyone have the project of creating the same mod for NV? Thanks for your answers. :)
  12. Hi everyone, A year ago, I downloaded here a mod, where by using VATS button, time was instead slowed. F3 could then become more of a FPS during combats: ennemies were easier to aim at during "VATS-slow-time". I tried to find it again, without result. Does someone know the name of this mod, or even better has a direct link to get it? Thanks a lot for your answers :)
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