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Nexus Mods Profile

  1. A mod used to be on fo3 nexus; When you had an explosive ammo/item in the world, shooting it would trigger its explosion. It was an amazing mod and it completely changed the dynamic of the game, being able to drop rockets on a mine and make a 'trap' of sorts. This would be amazing in NV. Is someone able to make this maybe? It's such a great idea for a mod, i'm surprised it's not already been done. example: Grenades can be dropped and shot to explode, like the have 'hp' or something and when they take damage the explode, along with any other explsosive, dynamite, etc etc.
  2. Bumping - we need this! Please someone if you know how to port mods and can do this, or make one from scratch!
  3. Hey guys; First modding experience. Added the two lines for allowing mult master files and loaded files in the ck ini.. Open CK > Load both Skyrim and Update esm's.. Find Lydia in the list of actors. Change from 'Protected' to 'Essential'.. Save mod, Load game (with mod enabled) Lydia can still be killed. I have changed her name in-game to know that it's actually making changes, but it just doesn't seem to want to do the essential flag. Any ideas what i'm doing wrong here? :S Surely changing something so simple is all that needs to be done? Or is there more to this that i'm missing? Here's a pic of what i'm doing.. http://puu.sh/sgi2Y/a9b1a588a1.png
  4. Moved to https://forums.nexusmods.com/index.php?/topic/5056260-am-i-doing-this-right-essential-npc-changing/
  5. Same here. Seems a site-wide issue. REALLY annoying... Any word from the officials on this one....?
  6. As title. Having to ride from winterhold to winterhelm is annoying as hell. Skyrim nexus has a mod that does this, can someone convert it?
  7. Came to forums looking at place to pull my hair out in frustration (due to not being able to download, keeps failing etc); see this thread; frustration gone and a soothing lull takes hold of me. Thanks for your efforts guys.
  8. Can there please be some kind of big 'verified' tick feature for admins to apply to mod pages or something on the mod page of authors that have been proved to have tested and have a mod that is proven to be fully ported and compatible? The amount of flooding of broken and literally copy/pasted mods with no additional work is astounding and really hurting the players that are unaware right now...
  9. How to get F4SE to run from steam: Rename Fallout4Launcher to Fallout4Launcher_backup Make a copy of f4se_loader and rename it to Fallout4Launcher Game will now launch with F4SE from steam and will work with overlay+achievements+gametime. Have fun! F4SE Link: http://f4se.silverlock.org/ Some mods use F4SE, such as PerksPerLevel: http://www.nexusmods.com/fallout4/mods/3938/?
  10. Hi, So the mod Settlement Supplies Expanded (SSeX) has been updated recently, and it's deleted a load of custom containers, containers which many (including myself) had used to store hordes of items. There are dozens of people on the page asking for previous versions of this mod to be put up so they can retrieve their stuff, My question is; Does anyone have a previous version of this mod to upload so we can get our stuff back? If so can you please post a link to it for us? Check the comments section on the mod, so many people are reporting the issue, the mod has 30 bug reports, even with some explaining this. Despite this, the owner seems to refuse putting older versions up or they're ignoring people. http://www.nexusmods.com/fallout4/mods/1145/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D1145%26preview%3D&pUp=1 edit: looks as though the versions that caused the issue was between 1.9 and 1.92, so if anyone has 1.9, 1.91 please upload and link to us..
  11. Tried to port the fallout 3 one to fallout 4, didn't quite work, but i've never done this so i have no clue what i'm doing. From what i saw it looks pretty simple, just matchign the variables to fallout 4.
  12. Please add Explosive Explosives. Here's my request: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In fallout 3 there was a mod someone made once called Explosive Explosives; Basically you could 'drop' an explosive; mines, grenades, mininuke, even missiles and then 'shoot' it and it explodes. This made things really interesting as you were able to make traps by setting a mine and dropping 10 missiles on it, or dropping a mini nuke near a mine or dropping it and throwing a nae at it; it just made the game great. It's on fallout 3; http://www.nexusmods...out3/mods/1580/ I was wondering if anyone would care to take this on? It's a simple thing but i think would make a huge difference to the game and how it can be played.
  13. In fallout 3 there was a mod someone made once called Explosive Explosives; Basically you could 'drop' an explosive; mines, grenades, mininuke, even missiles and then 'shoot' it and it explodes. This made things really interesting as you were able to make traps by setting a mine and dropping 10 missiles on it, or dropping a mini nuke near a mine or dropping it and throwing a nae at it; it just made the game great. It's on fallout 3; http://www.nexusmods.com/fallout3/mods/1580/ I was wondering if anyone would care to take this on? It's a simple thing but i think would make a huge difference to the game and how it can be played.
  14. With the massive amount of rubbish on the nexus (not the good mods), but things such as 'custom icons' and all that, is there a way we can please have the option to hide or remove entirely from view/searches/listings, certain mods? Simply if we had the option to 'Never show me this again' on a mod, that'd be really great. There's just so much junk right now and wading through it all is becoming a real bothersome task... Thanks heaps, hope this gets implemented, i'm sure there's a need for this. refer to; http://forums.nexusmods.com/index.php?/topic/3407815-why-is-there-so-much-garbage-on-fo4-nexus-right-now/page-5&do=findComment&comment=30625115
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