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vegaswanderer

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  1. Hello fellow and friendly modders. I am trying to make a mod to restrict the player's carry capacity in Skyrim and so far so good but the only thing that I don't find in the CK is how to modify the ammout of carry you gain when you choose stamina when you level up. Any ideas / suggestions?
  2. Thanks again for your help, vforvic. The final result is up and running now ;) http://www.nexusmods.com/fallout3/mods/22115/?
  3. Thanks so much for answering, vfordic! :smile: I managed to do the whole thing but with a note, not a message. I think the idea of a message makes more sense because the player reads it while being inside a sim but from a gameplay point of view, I think it's nice to give the note to the player so he / she can go back to it and read the whole thing. Also, it's nice that the note makes a sound when you get it, that way the player can notice something happened, since this note is an altered vanilla note and probably most players won't bother reading it ( they probably know what it says, or so they think) unless something unfamiliar happens, like the "player gets note sound". I'll try to dig deeper and use your script. Just to compare the feelings I get as a player vs having the note in your inventory. Again, thanks A LOT for helping me. My level of expertise is limited so your help is really appreciated. Kudos :smile:
  4. Hello guys, I'm making a quest for Fallout 3 and I'm kinda at a dead end with one of the things I'd love to implement. It's probably something simple for the most of you but since I'm a newbie at scripting, it seems impossible to do for me. The thing is I have two terminals in two different cells. The first terminal is unlocked and has an option (menu text) to display an option which results in an "access denied" text. This is the option I'd like the terminal to show by defaul. I wrote another menu text basically copypasted from the first menu text but this one displays "an access granted" result text. The second terminal, like I said, is in a different cell and my idea was to have the player read a note and after doing so (not adding to the player cause the player is a child without pipboy at that moment), that changes the "access denied" from the first terminal into the "access granted" option. Then, there would be a submenu on the first terminal and it gives you an option to set a character who is set to ghost and unconscious to change this variables so you can kill him and kill him with one of the menu text options. I've tried checking tutorials and trying some stuff but to no avail. Anyone here can help me with that? He/ she will obviously be credited.
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