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Kyuukei

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About Kyuukei

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    United States
  • Currently Playing
    Skyrim SE, Fallen London, Minecraft, Monster Hunter: Rise, Street Fighter V
  • Favourite Game
    Kirby 64: The Crystal Shards

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  1. If possible, I'd like a blank .hkx file, i.e. an animation file that does absolutely nothing. I'm checking to see if it can prevent a specific form of animation-cancelling, but don't know how to use Blender or anything. Thanks!
  2. I'd love to see a mod (SKSE plugin?) that sets the player character to always walk when their weapon is drawn. With all the mods like Additional Attack, MCO, and whatnot, I think that could be a really intriguing way to balance the game out, and it could be great for self-imposed challenges besides. I got the idea because I'm a Gunlance main in Monster Hunter, and you're essentially set to walking speed with your weapon drawn, since the range is excellent and it's otherwise very powerful. For now I'll just use a Bound Weapon with an arbitrarily high carryweight, but I leave this idea here for the scripting wizards to consider! It could emphasize using dodge mods and evasive attacks (via Additional Attack and such) more, and keep kiting from being such an easy option for cheesing enemies.
  3. Okay hear me out, There's a LOT of Werebeasts in the lore. Werewolves, Werebears, Wereboars, Werecrocodiles, Weresharks??? But a WereCOW based on the cow from Kung Pow would be AWESOME. LET'S DO IT
  4. For some reason, a very specific snow and/or mountain rock texture is missing from my game, and I haven't been able to fix it. I've tried verifying game integrity on Steam, I've tried installing various texture mods (most recently Skyland AIO), and so on, but nothing has actually fixed this. Maybe it's actually a resource from some modpack that's no longer in my install for some reason? Shown here is the problem at work in Northpoint - I'm frankly baffled at this point and any help/insight would be MUCH appreciated. PICS
  5. I'd like a mod where the spell changing animations are removed, or at least replaced with a blank file or some such (I don't know how animation mods work exactly, hence the request). By "spell changing" I mean, say, the animation that plays when you change your left hand spell from Frostbite to Flames, your right hand spell from Sparks to Lightning Bolt, etc. I've been testing a bit and I think changing your equipped spells can cancel stagger animations to an extent, which is lame, so I'd be very grateful if someone whipped up a mod that removes the animation :)
  6. These are two of the best hotkey mods I've ever seen, but unfortunately they don't work together at the moment. Extended Hotkey System is a very well-implemented and unobtrusive mod that simply allows you to create more vanilla-style hotkeys; there's basically no limit to how many you can make, as long as you have enough keys to use them. The biggest advantage it has over mods such as AH Hotkeys, though, is that it has no script lag. Cast Blessed doesn't add any new hotkeys of its own, but instead alters the way vanilla hotkeys handle spells. When you select a hotkeyed spell, rather than equipping it in your hand, it consumes the MP and 'stores' the spell, releasing it when you attack with a weapon, fists, etc. It can't store concentration spells but it otherwise works marvelously, and like AH hotkeys, it has no script lag. I'd absolutely love to use both of these mods in tandem, but installing them both makes it so none of the hotkeys EHS interacts with - including the vanilla ones - can actually store spells. I'd be immensely grateful if somebody made a patch that allows these two mods to get along; from what I understand of how hotkeys work, it seems like this should be possible, but I lack the technical expertise to do it myself. I'd be more than happy to help with the testing phase of things, however. Thanks for hearing me out, either way :)
  7. Ran DynDOLOD on my heavily modded SSE setup and it mostly worked, but for some inexplicable reason there is a giant-ass tree LOD on Solstheim. I've confirmed that there is not, in fact, a giant-ass tree attatched to the LOD, as upon getting close enough, the LOD simply vanishes with no attendant tree to be found. My question is, how would I go about finding and disabling that specific LOD model, and what tool(s) will I need to do so? I tried targeting it with the console for deleting and that didn't work, and given the lack of an errant gigantic tree on my Solstheim, I'm a bit baffled. Here is my load order. While I do run some mods that affect Solstheim's landscape (Dark Eden Forests, Enhanced Landscapes, and Skyrim Flora Overhaul, off the top of my head), as none of them have apparently spawned a tree the size of Mt. Everest, I am not sure how to proceed from here. Thanks for any help :smile:
  8. I don't like that you can sheathe a weapon during an attack to cancel it; I believe attacking should feel more committed than that. Can anybody whip up a mod that makes it so you can't use the Unequip button while an attack animation is occurring?
  9. I made a new character, and I'm looking for some sort of evil/ominous armor that appears to be integrated into her skin - kinda like the leg pieces shown here. An integrated tail (i.e. part of the armor mesh itself) would be ideal, since the positioning of the tail mod I'm currently using is a little off. Does anyone know of some appropriate gearsets? Note that I am using CBBE at the moment but am fine with vanilla or other body types if the armor looks right. Any suggestions will be most appreciated :)
  10. Does anybody happen to know what hair mod is being used in this screenshot? EDIT: Found it myself, it is in KS Hairdos.
  11. Medusa armour (without the helmet): https://www.nexusmods.com/skyrim/mods/31229 The screenshot is a bit washed out, but that might be the ENB or the weather. Thanks bruv, that is indeed it. Also yeah, pretty sure that video was showcasing one of the bajillion ENBs out there. Have a kudos thing :)
  12. Does anybody happen to know what the armor shown at is?
  13. Thanks, bruv. Your directions were very easy to follow and work exactly as described. Have a kudos point thing :)
  14. Does anybody know where this eyepatch comes from?
  15. Does anybody happen to know which mod this dress is from?
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