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RemmyKun

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  1. Well, thanks for replying :) I'll give it a try... maybe I can give this idea to the mod author and hopefully he can make another option to better fit this... hmmm
  2. If you like to disable fake lights and character lighting for more realistic looks... then something like this would help you out in dialogue mode to be able to see the characters' faces regardless of the place (like a dark corner), and for that purpose it would be better than having a flashlight coming from one side of your head (because that positioning of light doesn't help much). It would be something like Navi following Link from The legend of Zelda... but lore friendly.
  3. There are many changes that can be done to improve the 3rd person camera view in Fallout 4. But after playing a lot for testing purposes and thinking how to describe the best changes that would make the 3rd person camera more immersive. I ended up with some ideas you may like. And I really really understand when some people say "do it yourself" or things like that because I'm truly aware of the immense work that some mods represent. However, I really can't do it and there are people who do this kind of work for love and sharing... So yes, I love all of you modders that have made my pc gaming life so great. These mods ideas complement each other. The third one would be the most difficult part but it's there just in case. Here you go... -1st mod idea It would be amazing if you could implement the 360 degrees 3rd person camera view of your character (while you move in non-combat mode) to the combat mode while you are not aiming including while you are sneaking (to be able to see the front of your character with the weapon drawn). And also to make the character not auto aim after a jump. -2nd mod idea To make possible to sneak with the weapon drawn but not aiming all the time in 3rd person camera. This complements the first mod idea. -3rd mod idea To create more animations that every character trigger using detection of the terrain right next to them... so when it's higher or lower they move accordingly with smooth transitions... Similar to other games that have more animations sets and your character really looks like going up the stairs for example... Maybe the algorithm could be something like: "If the difference in height (considering the character's current position) exceeds certain value the animation will be triggered", "If the difference is negative the 'X' set of animations is triggered and if it's positive 'Y' set of animations is triggered". The problem is to create animations for running, walking, sprinting and sneaking; and all that with the weapon drawn or holstered. The first and second mod ideas complement this one because it would save the creation of more animations with the weapon drawn when going backwards or going to the left and right using the original system (or even moving diagonally). But oh man... I know right... Something simpler to at least make it look better would be to make the camera adjustments smoother or slower in 3rd person. Because when you pass over certain field with irregularities the camera adjustments are really fast and abrupt. That or to reduce the speed of characters going up or down while they still have a foot on the ground. THANKS BEFOREHAND TO EVERYONE WHO AT LEAST CONSIDER THIS A POSSIBILITY!! <3
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