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Brigand231

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About Brigand231

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  • Website URL
    https://www.flickr.com/photos/brigand231/
  • Country
    United States
  • Currently Playing
    RimWorld
  • Favourite Game
    BattleTech and Fallout

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  1. Comment for an entry, thanks for the opportunity!
  2. Here's a comment for the entry, thanks for the opportunity!
  3. Lurking... >_> <_<
    1. Brigand231

      Brigand231

      Heya Dru! Good to hear from you. Sorry I've been away for so long, just came up for air from what I was most recently obsessed with and should make an appearance soon.
    2. Druuler

      Druuler

      It is nice to know you are still around, despite my rather late reply. :)
  4. Can't PM you but I hope you and yours had a wonderful thanksgiving! ~Dani
    1. Brigand231

      Brigand231

      Ack, inbox must be full again. Funny how 500 happens so quickly. Thanks and back atcha belatedly!

       

      Sorry to take so long to get to this, I guess these messages don't hit my email like PM's do so I'll do some cleaning out. Happy holidays to you and your family!

  5. Horribly belated as I'm giving myself a vacation from modding, but feel compelled to offer congratulations. I've seen you keep your head and composure in the face of drama in the MA forums. The Nexus is well-represented with you acting as an ambassador to the rest of the gaming world.
  6. Yes. When two mods edit the same entry, whichever plugin loads later takes precedence and asserts its version of the entry over all others.
  7. 1 - the latter, hard edits are hard edits. Two mods making hard edits to the same formlist will conflict. 2 - It's just like populating any list, right click on the entry and choose "Add" to add another slot to the field, then right click and "Edit" on your new blank entry to paste/input an entry or click it and hit F2 to get the dropdown.
  8. HAven't done anything with Skyrim aside from booting it up once and exiting, but am willing to voice act as many characters/voices as you want and my wife is usually willing to as well.
  9. In response to post #41268975. #41270010 is also a reply to the same post. I do remember how and why it happened. Thanks for leaving me with hope that perhaps sometime down the road if might be looked in to.
  10. I'm anxious to find out if games will get their separate, specific image and file forums back so that we can keep current with comments for specific games.
  11. Looks rather nice. I'm willing to give it a chance when it rolls out. Thanks, Paul!
  12. In response to post #41053635. Thanks for the prompt action on this. If anybody has any doubt, I'll vouch that I've seen a couple compromised mods altered. Kudos to staff for getting it sorted quickly and the damage mitigated as much as possible.
  13. Thanks for the head's up, chief.
  14. Your easiest (and likely best) bet is to import your model into Outfit Studio and copy the bone weights from a reference object and then hand paint from there. We used to just use the copy bone weight scripts in Blender for F3/NV, but that's not an option for F4.
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